t2 Stonehorn Control (tourname..

by slothosaurus on 28 September 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

built around abusing the crap out of stonehorn and venser! i'd love your thoughts/opinions! also, finished up my first draft of the SB! :)

there are a few cards i'm looking at. :) let me know specifically in the comments what you'd think of each of these? if you've got some spare time and feel super nice. :) haha

i want 2x think twice
i want 1x sunblast angel
i want 1x or 2x elspeth
i want 1x more sun titan and 1x more phantasmal image
i want 1x more sphin
i want 1x more moorland haunt
i want 3x disperse (well, i want 3x into the roil... but ya know...)
i want 2x wurmcoil
i want 1x pentavus
i want 1x karn
i want 3x deceiver exarch
i want 1x more frost titan
i want 2x tumble magnet
i want 1x more o-ring
i really really want 4x squad hawk, 4x big jace, and 4x stoneforge, along with 1x batterskull, 2x feast and famine, and 1x war and peace

also, keep in mind. i'm not these mid-range with answers uw decks like caw-go, caw-blade, puresteel etc... that have been ruling the world of UW

also, this is a modified version of the previous "stonehorn lockdown" deck that i made a while back, here's a link to that one. :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=207643
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let's start with a basic understanding of each card and how it works:

~~~spellskite: used to protect against aggro and control, and is a solid 2 mana 0/4.
~~~sphinx: a one of to help in that it survives dismember and gives me awesome card advantage. i'd really like to have 2 in there, but idk what i'd drop. maybe -1 snapcaster (i only have 11 instants and sorceries) for +1 sphinx?
~~~stonehorn: a key part of the deck that is good to save me a turn until i can stabilize further, and just a beating with venser
~~~sun titan: used here to get back o-rings, images, and snapcaster mage. also a good 6 drop.
~~~frost titan: works well with venser, swing then bounce for twice the effect, and generally just a really solid card, much better than most cards against a control deck that doesn't run many creatures
~~~phantasmal image: obvious, and works great with sun titan, sucks i can't bounce him with venser, but that's okay. still useful. :)
~~~snapcaster: used to grab a day, ponder (awesome play btw), or leak for the turn.

~~~O-ring: just a great way to deal with anything. xD and o-ringing the o-rings that they put on my venser or stonehorn or whatever is also just swell

~~~gideon: a great stabilizer, creature killer (-2 then bounce to get back up to 6 with venser) and a win-con in his own right
~~~venser: the real key of the deck. the card is just the bees knees. works well with stonehorn, sun titan, frost titan, o-ring, snapcaster, and gideon. he has a ton of targets, not to mention if i'm in a stand-still and can't exile their shit or whatever, his -1 can win me the game hardcore.

~~~day of judgment: just a really obvious one, it works great, and with venser i can bounce what i want then day, also good with gideon
~~~ponder: though i admit that it's not as good as preordain (an auto add where ponder isn't for control), it can help me search up some awesome combos and what i need (stonehorn + venser, sun titan + image, day + gideon, snapcasters, or even just an o-ring)
~~~mana leak: obvious. just really really really even more obvious than day. xD

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

23
Likes

This deck has been viewed 33,496 times.

Mana Curve

Mana Symbol Occurrence

2422000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for t2 Stonehorn Control (tournament)

this deck pretty much seems exactly like a venser control deck. still, very powerful. i think maybe another sun titan and a venser would help the deck just a little bit. i have a venser deck and 4 has been very good for me just because he is usually a target for all removal spells. maybe aa couple sunblast angels would help? it works great with gideon and can work with venser as well. i think you should drop a snapcaster for a sphinx just because in the long run, the sphinx is better in many ways, and overall, is an amazing control card. plus, it passes the dismember test =) other than that, it seems pretty good. +1

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Posted 29 September 2011 at 05:21

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yeah, the -1 snapcaster for +1 sphinx seems good to me too. and i didn't think about the sunblast, though i'm not sure how i'd fit it into my deck... i do like it though, espeically with venser... i like the idea. :)

and yeah, i posted a stonehorn lockdown deck on here a while ago after stonehorn got released and it made front page, this is just an updated version

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Posted 29 September 2011 at 05:50

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i would bump it up to 4 timely reinforcements in the sideboard, with rotation aggro/ creature-based/tribal decks can be really really fast and kill you by turn 4

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Posted 01 October 2011 at 14:39

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=227168

thats my venser control deck, just to give you some ideas =)

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Posted 29 September 2011 at 05:24

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ok hear to make my comment, seeing as i am many an aggro player that runs kudutha temperedsteel etc i dont run much control.
if i had to make any ajustments id say tezz gambents, grand abolisher, and maybe an extra sun titan.

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Posted 29 September 2011 at 05:32

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Pretty legit deck. Just throwin it out there that you can't bounce the image unless you want to sac him lol he can't be targeted. but all around good deck for real!

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Posted 29 September 2011 at 05:43

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oh shit, good point. thanks. :)

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Posted 29 September 2011 at 06:58

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And there /are/ times you'll want to sac him. Like the turn you case Sun Titan ;)

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Posted 30 September 2011 at 02:34

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seems like it would be fun to play i like it( you don’t have to explain everything :)

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Posted 29 September 2011 at 06:38

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yeah explaining everything is as much for other people as it is for myself. but thanks. :) it's a blast, but not so fun to play against... ha

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Posted 29 September 2011 at 06:52

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Looks like a fun deck all around, explanation of everything made me smile as well :)

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Posted 29 September 2011 at 06:58

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haha, smiling is always a good thing! :)

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Posted 29 September 2011 at 07:22

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Venser control will always be a great type of deck. I wouldn't call this a more "real" U/W control than some of the examples you gave, though.

Venser + Stonehorn is such an amazing combo. It was pretty damn hard for me not to include Stonehorns in the U/W control deck I've been working on for standard!

Didn't you have Sunblasts in here before? I feel like 1 or 2 would be amazing coupled with Gideon.

I would consider Ghost Quarters as well. You can kill someone's non-basics, or thin your deck, and Sun Titan can bring them back for you (including your own lands if you blow them up for thinning)!

Take a peek at my deck if you'd like, feedback is always appreciated!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=237962

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Posted 29 September 2011 at 07:37

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thanks for the feedback, and i'll be sure to give it a look, but yeah, i'm a huge fan of venser. i shove him in almost all of my homebrews. xD
and about sunblast, i think i've decided against it. it's 6 mana, doesn't pass the dismember test, and achieves the same thing that stonehorn + venser does, and he undermines the stonehorn venser combo, which i don't want to get rid of unless i specifically have a gideon on the field. that's just not enough options for me.

on the other hand, ghost quaters is nice, but it really depends on how things play out this weekend for me to decide on how i feel about it for the tournament in nashville on the weekend of the 8th.

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Posted 29 September 2011 at 08:02

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Yeah I think Sunblasts are too expensive personally lol but they would be so fun to play with both Gideon and Venser out!

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Posted 29 September 2011 at 08:06

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Huh, this is a very educational deck for me. I have a habit of building fast decks, so it's nice to see a well built slower one that can last. The spellskite is very illuminating. Plus your combos are just plain nasty :P Great work!

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Posted 29 September 2011 at 14:26

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thanks! half of me explaining every card choice in the comments is for me, the other half is for people who want to check out other things and what not...

oh and btw, i play tested 22 matches last night. i won MB every game against tempered steel. :) it stabilizes well enough to beat the best aggro matchup out there. :)

also, glad i could help, if you have any questions, let me know. :)

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Posted 29 September 2011 at 15:28

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Maybe you could use Divine Reckoning rather than Day of Judgement. I'd also say that Snapcaster Mage is going to be amazing in this next few weeks, because Werewolf decks will be everywhere. He can easily allow you to play two spells a turn, himself and the flashback, and win against those decks.

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Posted 29 September 2011 at 16:01

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Yeah reckoning works really well with stonehorn, but I've yet to play test it too much. The problem is that I generally have enough stabalization by the time I have a creature I want to save, and if I haven't stabilized, I definitely don't want them having another creature...
And I agree about snapcaster being awesome, but the werewolves are honestly not a huge problem for me, there's enough control in there to make it so I don't die. I only really ever use snapcaster for leak and sometimes ponder...

Thanks for the feedback though! It's always nice for other opinions. :)

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Posted 29 September 2011 at 16:59

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in response to your snapcaster + second spell I play moonmist to transform them all back. haha

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Posted 30 September 2011 at 01:38

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put counterspell rather than mana leak

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Posted 29 September 2011 at 19:37

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This deck is intended for standard gameplay. Counterspell is not legal.

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Posted 30 September 2011 at 05:07

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seems like a good lockdown solid mana base and good spell balance hope it works out for ya

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Posted 29 September 2011 at 21:34

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thanks man! the old version i played that had hawks and colonnades in it worked wonders. i probably had a legit 70/30 win percentage. partially i'm sure because of people not expecting it, helping me grab game one, but still. it has enough angles of lockdown that it can be very effective without ever seening a venser or a stonehorn. :)

but really man, thanks, i always love positive feedback! :D

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Posted 29 September 2011 at 21:47

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Control Deck for the Win. I dont know much about control decks thought. You wanted Dark Ritual you got it

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Posted 29 September 2011 at 22:39

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i like the elves, and dark ritual was a definite must have in that deck, though i'm a bit curious. whats up with all the 1 of's in the vamps and elves decks you have? i generally find that you either want 2, 3 or 4 of a card, with a core set of reliable cards that will provide the backbone, then throw in like a FEW 2 and 1 of's... i feel like it makes the deck more consistent, which is always a good thing, and it means you'll get more of the best cards if you run 4of each card that's better. :)

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Posted 30 September 2011 at 01:43

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I would definitely recommend Think Twice and/or Forbidden Alchemy. They are really good for finding answers, great synergy with Snapcaster Mage, and helps you set up Stonehorn/Venser combo. I really like this deck mainly because I love pure control. Nice job!
Here's my recent modern list (Also pretty heavy control):
http://www.mtgvault.com/ViewDeck.aspx?DeckID=232098

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Posted 30 September 2011 at 00:41

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i definitely like think twice and forbidden alchemy, but i'm more inclined to run ponder over forbidden alchemy, just to fit the curve better and i feel like snapcaster works better with ponder than it does with think twice (though if i didn't run ponder i'd run think twice, but i need the 1 drop slot more often than you'd think)

and thanks for the praise man, i feel like very few of the UW decks that have come out recently are real control, and that's probably because there wasn't really a wide array of useful options for UW pure control, but i think i might have found what could be a really cool archetype and that is control heavy enough to beat tempered steel game 1, but also good enough post SB to beat down some other control deck. :)

also, i'll check out your list and comment on it there, i've already posted a long enough comment here. xD

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Posted 30 September 2011 at 02:25

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I would throw a couple peace shtuffed for the aggro match up. You play him and bounce him for three +life a turn. I use them in mine since they slow down aggro if you don't have stonehorn.

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Posted 30 September 2011 at 01:17

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peace shtuffed?
i'm actually kinda curious as to what you meant, it could be kinda cool.
if anyone knows what he could be talking about, let me know. it sounds like it might work well.


although, i'm basically preboarded for aggro / mid range anyways, i'm not sure i'd want more than just like a timely reinforcements or something for the aggro matchup (which is even better with snapcaster) and maybe throw in another day in my SB. idk though, mostly i'm trying to base my SB against control.

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Posted 30 September 2011 at 02:33

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Peace Strider, maybe? He has peace in his name, and provides 3 life when he enters the battlefield..

If you needed to run something for life gain I'd say Batterskull. It has some synergistic interaction with Venser -- if the germ is killed or tapped, bounce for another untapped token. Would certainly be better than Peace Strider, but not good enough to make it to a tournament, imo.

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Posted 30 September 2011 at 02:41

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Double post?

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Posted 30 September 2011 at 04:17

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yeah i agree, life is never really an issue, i thought he was talking about a card from long time ago that could have gotten reprinted (but didn't) i just got a bit overexcited.

if i need to play life gain in my deck, i need a different deck.

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Posted 30 September 2011 at 07:01

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ponder is a thing of the past its think twice now

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Posted 30 September 2011 at 05:38

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yeah i've actually heard a lot about that, but i still believe 2 things.
1. think twice is 2 mana, with a three mana flashback, and although it's still awesome for a card, it isn't as selective and thusly not as good for a deck that wants to combo into sweet finishers like my does.
2. ponder, compared to think twice, is just more selective. sometimes i'll need a stonehorn or a venser or a day or whatever and relying on think twice to get me there just isn't cutting it, or so i feel after the play testing. to give you a good analogy. i play an edh match that looks for a super sweet combo, do i search for it as best i can, or just get a bit more cool stuff from think twice? i'd like to search for it myself... maybe it's that i like to win-moar, but i feel like my deck has a lot of interactions, and digging them up seems more handy than straight draw.

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Posted 30 September 2011 at 07:05

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Anyone who thinks that Think Twice is better than Ponder (especially if you're running Snapcaster) is crazy. Just because Think Twice has flashback and instant speed doesn't make it better. Think Twice is alright but it just costs too damn much.

Ponder > Think Twice

I like to set up my next few turns AND draw, thank you very much!

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Posted 30 September 2011 at 08:49

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@Majician

whoa now... i never said that ponder was better, just that decks that try to put 2 cards together to create more power than you'd already have... those decks want ponder, where as think twice is for those decks that just want pure CA. or at least that's my opinion. to me, it's like the difference between a tutor and say, 1 mana draw 2. they just have different purposes.

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Posted 30 September 2011 at 13:05

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I'll say Ponder is better... for combo. Digging up to 4 cards for 1 is a hell of a lot better than digging 2 for 5, especially when digging is the engine that makes combo run.

Divination also gives you two cards but only for 3, but its only a sorcery, ergo ties up your mana. The extra 2 for Think Twice allows you to pull card advantage when you don't need the mana to answer any threats. I still prefer Visions from Beyond, though.

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Posted 30 September 2011 at 14:50

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yeah divination isn't as good for a reason, it means you can't leak, though it is nice on turn 6 when you can save mana open for leak and still use divination. and yeah, i definitely don't think visions of beyond is worth it in a deck that doesn't focus specifically on milling. i mean sure MAYBE on turn like 30 or something it'll help refill your hand, but until then, it's just a cantrip, compared to ponder which reorders your top cards then cantrips.

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Posted 30 September 2011 at 16:39

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There's a lot of benefit to self milling in Innistrad, in addition to the normal back-and-forth that normally goes on. Not to mention Trepanation Blade which I think could make its way into aggro control. It's a gamble but pays off most of the time, especially against a well shuffled deck that doesn't have many land pockets -- it can stall an opponent at 3-4 mana for most of the game :)

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Posted 30 September 2011 at 17:59

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no i agree, having jace and that card, along with think twice in your deck and you're doing awesomely, and can feed the hell out of a skabb ruinator. these UW aggro control decks though are what i said this deck wasn't at the very beginning of my description. xD
and i'm not sure if 4 ponders and 1 sphinx is enough CA for my taste actually, i miss my jace and baby jace... :/ i might have to throw in 2 think twice in there, i'm just not totally sure where. also, when you read this if it's after 15 minutes after i posted reread the top of the description, i'm looking for a few ideas about potential cards to add.

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Posted 30 September 2011 at 19:28

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I know you never said that Ponder was better, I did.

I understand that they are two very different cards, but a_mogs said that Ponder was a thing of the past (it actually never really was a "thing" to begin with) and that Think Twice is the bee's knees now, basically.

They are two VERY different cards. Think Twice is expensive card advantage (only after using it twice, thus the name) and a mana sink (it's best quality.) It pairs extremely well with Mana Leak and the like (any 2 or 3 cost counterspells), even if you don't have one in your hand!

Ponder is the deck manipulation, plain and simple. And if you were choosing between Ponder and Think Twice (which is what the comment was implying), I think that Ponder is a better bet...especially since this deck wants to see both Venser and Stonehorn.

Easy peasy.

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Posted 01 October 2011 at 02:17

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very cool deck man, very strong. What do you do against direct hit you in the face spells? shouldn't you sideboard a couple of leyline of sanctity?

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Posted 30 September 2011 at 22:36

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=207643

that was the first stonehorn lockdown deck i put together, that also made it to the front page. it was posted a few days after i had created it and tested it on cockatrice and it did very well. my biggest problem was (besides red goblin pingers, which i've actually seen like 5 people play believe it or not) valakut, of course, b/c of harrow and what not still getting in the way, even though he couldn't attack. so i ended up adding 2 leylines to my SB. and they served me well. however, leyline is out of standard now, and i basically have to rely on negate - which helps against the UB control matchup, as well as hits to the face. i mean, luckily, no one is bad enough at the game to play lava axe, even though it would probably hit me pretty damn hard... they do often play goblin grenade, which i can take care of with leak, negate, and spellskite, as well as flashfreeze, and i can exile their lavamancer with celestial purge and o-ring. red is a pretty rough matchup for me, so there's a lot of things for it SB, and the spellskites are preboarded in basically.

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Posted 30 September 2011 at 23:19

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I like your take on this deck. It's really well thought out. I would appreciate it if you would look at my deck and give me some ideas. It's a knight deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=214084

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Posted 01 October 2011 at 01:53

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thanks! it's nice to know that some people appreciate the work i put into decks like this one. i probably have, since i made the deck right after m12, around 30 hours of playtesting actively to improve, 5 hours theory crafting, then around 30 hours playing it, and since i made this one i've had around 10 hours playtesting actively, 10 hours theory crafting, and around 15 hours playing it.

i feel like this kind of deck is exactly what the format needs to shake it up and show them what real control can do to tempered steel, vamps, and aggro decks in general.

i think the matchup with UB control is kind of a tossup really.
against a core UB build with no tricks that i've actively seen and nothing too weird about it, my plan is this.

-4 stonehorn
-3 venser
-3 day

+2 geist
+2 hero of bladehold
+3 negate
+1 o-ring
+2 celestial purge

any thoughts? and yeah, see, it's even rogue decks like yours that mine is catered to beat. basically anything that attacks to win me the game and isn't full of kill spells & counterspells, i've got in the bag.

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Posted 01 October 2011 at 02:25

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If you want another Sun Titan, drop one of your Frost Titans. The point here is to try and make combat never happen for your opponent, so you really don't need to be freezing his permanents all that much once you have the combo out. You honestly don't need any of the other "I want" cards. Really. They're just going to mess up what you have going on. I would possibly put in a few more counterspells (Negate, etc.) and/or bounce cards (Vapor Snags, Disperse) to help you avoid damage earlier on before you get a lock, and to feed Snapcaster some more fuel. 11 really isn't that many spells for him to munch on, a couple more would be ideal.

Hope this helps!

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Posted 01 October 2011 at 02:26

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yeah, i definitely thought about dropping a frosty for a sun titan, but then i realized that there really isn't shit for me to be ripping out with sun titan unless i go up for 3 images, and i'm not sure if i really want to do that. if anything i think i'd drop a sphinx, because by the time i can comfortably cast sphinx, i really already have the game and don't need it... i mean generally speaking that is, of course there are exceptions, but i tend to focus on having multiple modes of stabilization on each turn before i drop a sphinx, with days, gideons, and stonehorns that's not such a big deal but still, i feel like sphinx has just ended up as a win-moar card for me, and i might like to replace it with a wurmcoil, which would help against the grim lavamancer or other assorted bullshit decks that my only real answer to is o-ring and spellskite

onto your next point though, i am definitely of accord with you on the giving snapcaster more to gobble up, but i really don't know what i want in there besides disperse and MAYBE a negate for control matchups game 1 and against like shrine of burning rage, which can be a very, VERY big problem...

thanks for the feedback though! i appreciate it. :)

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Posted 01 October 2011 at 02:44

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nice deck you should check this out and HELP me with it! http://www.mtgvault.com/ViewDeck.aspx?DeckID=236813

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Posted 01 October 2011 at 05:41

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nice deck, just made one with venser like this too
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=239663

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Posted 01 October 2011 at 13:02

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I could use suggestion and comments on this new deck please.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=239462

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Posted 01 October 2011 at 14:22

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I also have a deck like this. Might I suggest some Blade Splicers if your deck is having problems with board control? I also believe that more counters may be necessary. Decks that don't use creatures won't be affected by Stonehorn, and I know your sideboard fixes that, but I believe that the Venser Combo is easily disturbed by Oblivion Rings or kill-spells. Maybe some Dissipates instead of Mana Leaks. I also think that Moorland Haunt may not do as well in your deck, considering that you're exiling cards from your graveyard when you have Sun Titan and Snapcaster Mage which need cards in your graveyard to work. Just some suggestions, if you don't like the idea, I'm happy to discuss it. Also, I would love it if you could take a look at my deck and maybe give some ideas on it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=239961

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Posted 02 October 2011 at 01:37

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Perhaps make a pod deck with it? Venser can abuse all cards with 'comes into play' on them.

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Posted 03 October 2011 at 00:00

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deck sucks

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Posted 03 October 2011 at 10:18

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Cyto has deleted this comment.

Posted 16 October 2011 at 09:42

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Cyto has deleted this comment.

Posted 16 October 2011 at 10:14

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