Useless slivers: Virulent Sliver Victual Sliver, Vampiric sliver Shadow sliver, shifting sliver is better. Screeching sliver Synapse sliver pulmonic sliver mistform sliver Lymph Harmonic ghostflame fury fungus cautery frenzy Honestly, you should cut the black color all together. You never want to be sacrificing your slivers, if you love crypt sliver, try poultice sliver instead. I also noticed that a lot of your slivers cost 4 and 5 mana. You want your slivers as fast as possible.
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I can shoot it down for being 5 color while suggesting sliver legion because if you had multi color land and 4 gemhides, multicolor mana isn't an issue. Of course you'll never get those gemhides with 80 cards. My sliver deck has 3 color mana, and it has a queen, legion and overlord. I never have any problems with them. You need to have 60 cards, 4 gemhides, 3 homing slivers. Homing slivers are amazingly useful for helping you to progress your armies development.
That Day of the Dragon's card is useless honestly. I mean after you get 7 or 8 slivers in play, they are all going to be better than those dragons anyway. If you have 7 slivers with a sliver legion in play then you have all 9/9 creatures. You can toss invasion plains and just have a few provoke slivers. Toss hivestone out. You won't nothing but sliver creatures in there anyway. If you play a creature that isn't a sliver, it contributes nothing.
As a person with a well oiled sliver deck I can tell you that this deck will not work. I'm not sure where to start. First, SMC is right, this deck has too many cards in it. Second, a good sliver deck doesn't use all 5 colors of mana, its too hard to manage. Besides, you don't have the land required to pull this deck off. Try some terramorphic expanse, gemstone mines, city of brass, or a mox diamond maybe.
So exactly....how does this deck win? Are you winning with life gain or what? Surely the strategy can't be just that single stuffy doll.
This deck...it not only doesn't have enough mana, but it has no direction. Am I missing something?
Put in a few cards that drain life, like Tendril of Corruption or something. I understand that the strategy is to get a whole boatload of mana and then whack them for like 16 points of life drain, but it might take longer than you'd like to generate that much mana, so put in some small life drains to tide you over and stall them in the meantime. Maybe put in a few artifact equipments that add lifelink to your creatures?
This deck isn't terrible, but you have 7 creatures, and 4 life drain spells. The odds of you actually drawing one of the life drain spells isn't that good so it might take awhile. A deck like my sliver deck would kill you long before you could get this thing to work. The good news is, you don't actually have enough cards to make a magic deck. You need 60.
Also, I don't really see the strategy behind this deck. I admit the mana cost average is probably 3 so it's not slow(if you get mana) but I mean is it a discard deck? You're not going to be a good deck with just some randomly assembled fairies and some goblins.
Without even looking at the cards in this deck, I can tell you right now. You are screwed on mana. A deck needs at least 22 lands in it.
Awesome deck strategy. Again, I'd love to play it against my slivers. It seems like a fast deck, but it also seems completely dependent on those prismatic omens. That's your 1 weakness. If you don't get that card, you're screwed. Maybe put in a few other types of basic land or a few multi lands. Do you play magic online? I'd like to give this one a run. Nice job!
Man I just love decks like these. So my tips are thus. the cho-manno + pariah thing works but its easy to get rid of. Somebody could just disenchant the pariah right? There are white cards that give your enchantments shroud and since you have a lot of enchantments anyway, try getting one or two of those in there. Also, since it's a two color deck, you might want to consider either adding maybe 1 or 2 more of both plains or swamps, or getting a couple dual lands, just to secure your mana.
Does this deck actually work?
I don't really know how to help you avoid that from happening. I can see this deck beating the life out of just about every deck it plays until you either, don't get that goblin by like the 4th turn, or until you do it get and somebody casts terror and kills it. Hmm....Maybe a couple shroud equipments? That's all I can think of.
I'd like to run this deck against my slivers since it seems fast but I don't think the slivers would have much of an issue taking this deck apart. This whole deck kind of revolves around whether or not you get one of those thick-skinned goblins into play early. And by early I mean like the first card thats played. Also, anybody is going to wipe that thing off the board the instant its played. Without that goblin, this deck would faulter since it depends on the haste and +3/+3.
I don't get it. So your knights en-kor get hit for say....5 dmg. You can then redirect 1,000,000 damage even though they are only dealt 5? Doesn't it make more sense for them to only be able to redirect up to the number of damage they are dealt?
Scary deck. But I have one thing to say. You have the right idea with painter's servant and all the red, cheap counterspells. But you really don't have anything to kill the creatures your opponents play if they are faster and get some creatures out before you get out the painter's servant. Maybe if could put in a few cards that return creatures to their owner's hands. that way, after the servant is out, you can use your red counterspells to get those creatures the next time.
Also, don't know if you thought about this but there is an old creature called Zirilian of the Claw. Let's you search your library for a dragon and put it into play with haste. Then you remove it at the end of turn. Might be useful for finding those dragons if your having a tough time.
Is it just me or does this deck have 8 fertile grounds in it?
What is this like a $1,000 deck? Why don't you actually put decks on here you have actually built. Then again, if you really do have this deck in your possession you need help to get over your magic addiction.
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