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Milling can be potent but often runs into the problem of de-acceleration mid-game as you run out of Spells to mill with. The idea here is that Izzet Guildmage can turn my one Time Scour or Mind Sculpt into 3 and then Archaeomancer and Flashback on Dream Twist help keep my Milling momentum up of I happen to be short on Thought Scours. Guttersnipe adds 2 points for every spell I cast, and Mindclaw Shaman is meant to help as a preemptive counter, since I can snag a big spell out of your hand, and use it against you. Lastly, Jace's Phantasm gives me a 5/5 flier by turn 3 90% of every game so I have an alt WinCon if all else fails. Between Guttersniping to Mill you for ten cards and a few swings from Jace's Phantasm, games can end quickly. Unsummon and Cancel are mainly to stop you from doing anything that might piss me off or interfere with my rhythm as I rip your library apart with Tome Scour and Mind Sculpt.
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I really like what you've got going here. This is a solid idea. The only thing I'd suggest changing is dropping the Goblin Electromancers, since the only cards in your deck that benefit it are Cancel and Mindsculpt. Consider running Jace's Phantasm instead. That's a near perfect compliment for the idea you've got going.
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Why thank you! I rather liked the idea of playing a defensive control/mill game, but using the Izzet's perks to basically cause you to kill yourself when I counter you. The idea is that the opponent can either sit back and let me mill them to death, or try to fight back and have Guttersnipe rip em to shreds as it feeds them 2 damage every time I counter an action. But I see your point i'm just so used to running Gob Electros in every Izzet deck lol. Yeah Jace's phantasm and maybe Mindclaw Shaman as just a failsafe.