Reanimator

by Sleir on 23 June 2013

Main Deck (60 cards)

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Deck Tags

  • Reanimator
  • Graveyard
  • Discard
  • Graveborn

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 922 times.

Mana Curve

Mana Symbol Occurrence

654002

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Reanimator

It's good, certainly, but I'm curious, do you think you could include more Dark Rits? Crosis, the Putrid Imps, and the Hidden Horrors all feel relatively unimportant, so you could consider getting rid of those for the rits and more ways to reanimate.

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Posted 05 July 2013 at 16:16

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Thanks for your input and i also feel adding 2 more dark rituals would improve the draws which are very important for getting stuff out fast.

I also definitely will get rid of Crosis since it doesn't have much of an impact in the deck.
I actually thought of upping the number of putrid imps by one and removing the hidden horrors completely. since i cant really afford more entombs i'd rather have a cheap way to get mobs to the graveyard from my hand fast.

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Posted 05 July 2013 at 22:59

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Generally a good idea, but the imps are still a little pointless in my opinion. What's the point when you're just bringing back huge creatures?

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Posted 06 July 2013 at 01:20

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well if I happen to draw the big creatures to my hand I need a way to get them to graveyard for cheap.
the imps are there as really cheap discard outlets since I cant really hardcast most of the creatures in the deck.

I have a couple ways to get a creature to the battlefield on my first turn.
Swamp -> Dark Ritual -> putrid Imp -> Discard a creature card from hand ->some reanimation spell
Or swamp -> Dark Ritual -> Entomb -> some reanimation spell

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Posted 06 July 2013 at 11:53

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Eh, true. Not for me to decide, honestly.

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Posted 06 July 2013 at 17:44

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