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I designed this deck to mainly slow down/prevent tier 1 commander decks from winning too quickly in games of roughly 3-4 people. (No overall win condition other than attacking with creatures, or your opponents scooping).
Get Kataki on the field as soon as possible to discourage anyone from taking advantage of early game mana rock ramping. After which, start prioritizing the disabling abilities in hand and playing them. (don't play artifact ones that currently have no use as you will have to keep paying to keep them on the field). The reason I use so many artifact prevention abilities is I can remove them myself by not paying the 1 mana for it. Makes the deck very political.
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NOTE: Set by owner when deck was made.