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Built for Legacy and maybe Vintage. This deck is prety much a direct rip from John Stolzmann's Mono-Blue Infect, which I wanna tune for Legacy play, from it's original Modern build. ==================================================================================== Pretty simple strategy. Get Blighted Agent or Inkmoth Nexus in play. Attack, play Blazing Shoal, discarding a large Sorcery or Progenitus. You can use any large red card, but I've chosen Blasphemous Act together with a single Progenitus. I've chosen Blasphemous Act as it's actually catsable against tokens/Empty the Warren's etc, instead of the Dragonstorm in the original build. I have included a (tiny) red splash for this, however the deck is pretty much mono-blue. Plenty of counter for protection. ==================================================================================== I would love some feedback, please let me know what you think - is this deck good enough for legacy? What would you change? Would you put in more filtering, counter or creatures? Should I try Augur of Bolas instead of Peer through Depths? Finally, my sidebaord is still a work in progress. Any suggestions for that would be welcome. Thanks.
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This is really, really well constructed ! Love the combo, its genius! Personally I've never really been the best blue/red mage, so I don't see anything to be changed. If I had the cash and surplus energy to spare, I would build this in a blink :) Very good job!
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Cheers. What actually drew me to this was the budget nature of the deck, as I already have most of the deck. Legacy decks can be extremely expensive, upwards of $1000 if you run two colours and want those dual lands. I really don't have the money for that, and refuse to spend big money on a single card. Just a few cards in this build are a tad pricey, everything else is pretty cheap and fairly easy to pick up..
Preordain needs to be added if your going to be waiting for specific cards and Mutagenic Growth is nice for any infect deck
Thanks. When I was looking at Preordain, Ponder and Brainstorm, I can only really fit 8 of them in the deck. Brainstorm is an auto-inclusion, and of the other two I went with Ponder so I could shuffle the deck, post Brainstorm or because Peer Through Depths puts cards on the bottom of my library. I will try it both ways though, as I do like the scry mechanic. On that; I'm still not sure how many Peer through Depths is optimal, same for Gitaxian Probe. Depths has the tendency to snare just what I need and removing the crap, but all too often, it can remove the creatures or land I need, and I just end up with a counter. Gitaxian Probe is a free look, and makes my opening hand 7 (+1), so I like it a lot for increasing consistency! RE: Mutagenic Growth - this deck aims to only make one hit, and make it lethal. I just don't have enough creatures to play turn after turn against aggro creature's or removal heavy decks, and by increasing the creatures to normal sort of numbers I'd lose speed & consistency. My aim is to win by turn 2 or 3, so everything in the deck is aimed towards that combo of Blazing Shoal & removing a 9+cmc card. Cards like Pact of Negation & Summoner's Pact help a lot for this, especially as Tolaria West can fetch those, or a Blinkmoth if I get a really bad draw. If I was running U/G stompy, I'd definitely have 4x Mutagenic, and I'd think about Berserk, Invigorate, Groundswell, Pendelhaven etc etc. Thanks.
well being i really dont know anything about legacy or vintage it looks pretty good to me lol. looks really fun and pretty fast
Honestly, I think that given that this is legacy, it should probably be playing force of will, despite the price tag. It will really help push the combo through. I'd probably play either a couple of those or a couple more pact of negations. If you go the force route, maybe more progenitus because its blue as well as red. I would almost certainly play a full playset of probes- free card draw is great for consistency, and the peek is extremely relevant with a combo deck like this where it is vital to know if your opponent has any disruption so you know if you should go off now or wait a turn. I see the idea behind snapback to clear a blocker, but given that you have so much evasion, I don't think it is really needed, and regardless I'd rather go with a cheaper spell to get the inkmoth through like artful dodge or something of the sort. I see the idea with peer through depths, but I think with brainstorm + ponder + probe you have enough dig without it, and you really want your t2 play to be a blighted agent, and if you don't have one of those, peer won't help you get it anyway. It's only useful t3 to grab you a shoal, act, or some disruption to protect yourself, which could be useful. I'd just play extra counters instead though, because you have tolaria west and muddle the mixture transmuting on 3 which can grab you the same combo pieces and/or disruption as a peer, perhaps with a pact on the way. That said, I don't know how the peers play, haven't done testing on this deck, so maybe you are right with 2 of them. As for sideboard, I like swiftfoot boots, maybe tormod's crypt rather than relic, or perhaps faerie macabre. Also, as a note on my above snapback comment, just realized its free, so I can see keeping 1 in, although I still don't think its needed. t1 birds could block a nexus though so its nice to have, and a singleton vs a 0 is actually relevant with this much dig. Sorry for huge text block, but hope this helps a little.