Its ok lol, My only issue with cards like soul blast and hellion eruption is that my way of getting creature tokens to sac for devour is with other creatures.... also i dont like depending on a 2 card combo in edh, i like have more full deck synergy. Electropotence is a great suggestion though, i will have to work it in somehow Thank you for all the suggestions!
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after some play-testing i will see if i need the additional card draw
it is a great card, its just a bit out of my price range...
This is a good solid deck :) instead of one time spells that untap mana, go with something like Seedborn muse or Patron of the Orochi (or both) Also i don't see to many ways to give Omnath protection (hexproof) because it seems like he is your win condition, i would defiantly throw in some other cards with all the mana ramp, such as Genesis Wave.. I made an Omnath Deck, you should take a look, it might give you some ideas of what to do with all that mana lol http://www.mtgvault.com/ViewDeck.aspx?DeckID=294297
Thank you that is an interesting Idea :) After some play-testing I will see whether or no undying will fit in the deck.
He would be broken if he had trample to start with lol and the spoilers are here: http://www.magicspoiler.com/planechase-spoiler/
He is a Legendary creature Being released in Planeschase this summer, 3RG 0/0 Devour X where X is the number of Creatures Devoured So Devour 3 creatures, He gets 9 +1 counters 5= 25 6= 36 etc :)
primal rage: 1 G (enchantment) all creatures you control have trample and if u want to take out protection auras i would combine asceticism with dense foliage: 2 G (enchantment) creatures cannot be target of spells and hydras would be good ideas here ive built a hydra deck with omnath, take a look( still working on the sideboard though) http://www.mtgvault.com/ViewDeck.aspx?DeckID=278870
here is my take on a hydra deck :) its mono green tho, Main hydras are Protean and Primordial with sprouting phytohydra for some nice blockers :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=278870 i might want to put something that gives +1/+1 or +0/+1 (not counters) because if they can somehow run protean hydra out of counters its dead... idk if thats an issue for u or not... Anyways this is a pretty nice deck :) excellent combos
Khalni garden gives u an extra early game defender (0/1) Plant or with doubling season it will give u multiple also how do u deal with fliers?
I use Asceticism which has basically the same effect, but if i do use it it can be countered/unsummoned later in the game leaving all my creatures open to control spells... do you know of another card that makes permanents u control have hexproof
how do you deal with spells like unsummon, and counter-spells?