Skyrim

2 Decks, 16 Comments, 3 Reputation

One thing I noticed is that you've stated

"Now, a sideboard can contain a maximum of 15 cards."

While this is true, it's also a tad misleading. You CAN have 15 cards in your sideboard, but if you don't, you MUST have 0. It's either a full sideboard or an empty one. The rules don't allow for anything in between.

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Posted 14 September 2012 at 03:37 as a comment on How to make a decent deck.

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Go me!

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Posted 09 November 2010 at 20:31 in reply to #98456 on Black Sacrifice

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It helps filter the lands out of the deck somewhat, so that you're less likely to draw lands mid to late game.

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Posted 09 November 2010 at 01:18 in reply to #98450 on Standard green elves

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Sideboards must be either 0 or 15 cards. Also too many cards only appear once in your deck. Try to avoid this as it lowers the chance of you drawing it when you need it.

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Posted 14 September 2009 at 05:06 as a comment on Ninjutsu Substitution

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Swap Holy Day for Safe Passage. It might cost 2 more mana but it is far superior. It prevents ALL damage dealt this turn that affects YOU and/or creatures YOU control. Think about it.

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Posted 14 September 2009 at 05:03 as a comment on Soldiers of Fortune

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Nice deck. I like the fact that it's type 2 (standard) legal; there just aren't enough of these around. I suggest swapping Glorious Charge for Honor of the Pure. It has exactly the same cost and effectively the same effect but its and enchantment so it sticks around. Other than that, as Puffermad said Harm's Way would be nice. All in all nice work.

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Posted 07 September 2009 at 05:19 as a comment on Brothers In Arms

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Nice deck. I like the fact that it's type 2 (standard) legal; there just aren't enough of these around. I suggest swapping Glorious Charge for Honor of the Pure. It has exactly the same cost and effectively the same effect but its and enchantment so it sticks around. Other than that, as Puffermad said Harm's Way would be nice. All in all nice work.

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Posted 07 September 2009 at 05:19 as a comment on Brothers In Arms

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I know full well how bloom tender works. I simply misread your strategy outlined above and in my misinterpretation believed you were using bloom tender to get mana from lands. Next time drop the arrogance and make a simple correction

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Posted 24 August 2009 at 04:59 as a comment on Coalition Victory Win v2

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Sorry to tell you this but lands are colourless. This means that if you have bloom tender and a land of each type, bloom tenders ability will still only give you a green manaand nothing more. Lands produce coloured mana but are themselves colourless unless stated otherwise

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Posted 23 August 2009 at 18:53 as a comment on Coalition Victory Win v2

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First of all you really should reduce your deck to 60 cards. Secondly you really don't need 4 spellbreakers unless your facing a counter heavy blue deck. Consider putting in some spearbreaker behemoths, and some cheap creatures to get out your big creatures out faster (birds of paradise, llanowar elves, elvish piper etc). Mosstodon would also be useful because it's a crying shame to have that many big monsters and no trample. Have a look at mine and see what you think
http://www.mtgvault.com/ViewDeck.aspx?DeckID=24449

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Posted 17 August 2009 at 21:51 as a comment on Naya Beast

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It will mill the deck because the cards are not returned to the library until a card with a lower cost is played. Because there is no such card in this deck cards are exiled until none are left. You still need to exile from your library but you can't because there are no more cards. That means you lose!

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Posted 15 August 2009 at 11:28 as a comment on Army from hell

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You do know that you don't have a single card in this deck with a mana cost of 2 or less? I mention this because Demonic Dread has a mana cost of 3 and has cascade. This means as soon as you play it you'll end up milling your whole deck!!

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Posted 15 August 2009 at 00:48 as a comment on Army from hell

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What about using levitate to give all your creature flying?

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Posted 09 August 2009 at 19:52 as a comment on Cloning a God

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Have you thought about using armageddon? With a timber protecter out all your treefolk and forests would be saved and chances are that you opponent would loose everything.

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Posted 09 August 2009 at 19:46 as a comment on delete

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This deck is almost a match to the pre-made deck by the same name. Desert has been replaced by reliquary tower and an island has been added.

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Posted 09 August 2009 at 19:06 as a comment on Ixidor's Legacy

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While you do have a loop it's anything but infinite. You're going to run out of mana. Sure you can just cast it again next turn, but the idea of an infinite loop is that you can keep performing those actions indefinitely. For your loops to be infinite you'll first need a source of infinite mana. I don't think this deck will work. It's too slow to deal damage and if you're opponent cancels your horned kavus what then?

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Posted 09 August 2009 at 19:03 as a comment on Bouncing B!tchslap

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