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Basically try to go off by turn 3, even two sometimes! The deck is fairly consistent and with blue splash, can win even without use of the quest!
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I'm not sure that the blue adds a lot more to this deck. Solo white makes your land base a lot easier and more reliable (though you have a pretty good one) and there are other creatures that let you return 0 cost artifacts to your hand (like the Glint Hawks you have) that make Unsummon and the 3 cost AEther Adept unnecessary. I'd put it two more Ornithopters, maybe 4 Journey to Nowhere or something similar for control, then perhaps Trusty Machete, another Wall of Omens, or some white control spell. If you're really set on the blue then I think it needs something more to really make it worthwhile. That's just my take, you say it works pretty well for you, and that's all that matters.
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