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I'm kind of a rookie so all comments and criticism is appreciated
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Increase the land count, my advice is 24. Add some ramp cards (Explore, Cultivate) to accelerate the deck. So you don't just say 'land, pass turn' untill turn 4 where you play something. And thats assuming you can play a land each turn, with as little as you run.
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the problem i see with precurser golem is that a simple burn/exile/destroy spell could turn into a board wipe. either add asceticism or something else that gives everyone shroud or sack it.
Things you could add in: +4 forests, +2 islands, +4 Distortion Strike, +2 Brass Herald (If you don't care about legal), +2 Harrow, +2 Preordain +1, Tempered Steel Explanation: Need more lands, bottom line. Brass Herald's fish for artificers and buff them up from 1/1. harrow and preordains to accelerate, tempered steel should be a four of if you want to run it. Distortion Strike is awesome with Precursor because your golems have a high chance of dying so you drop out a precursor AFTER building up your golems, distortion strike all golems for some serious dmg and then it rebounds next turn IF your golems aren't dead you can hit again for major dmg, if they are you can still hit them for something. Things you could do to take out (don't necessarily need to) -4 Conversion Chamber, -1 Blue sun Zenith, -2 Pristine Talisman, -1 Wing Splicer, -2 Maul Splicer, -4 Titan Forge, -2 Surge Node Explanation: Conversation Chambers just aren't that great, mostly because you don't have that many artifacts that will be in your graveyard and its situational, at best sideboard it. Blue sun Zenith has no place in the deck, better to add in some cheaper scry/draw. Pristine Talisman's are nice but with the set up you're running if you add in harrows you shouldn't need the 2, however if you up your curve by adding in more expensive cards or by not taking out the useless ridiculously expensive maul splicers I would suggest leaving them in. That leads me to maul splicers, to expensive for not enough. Last but not least Titan Forge and Surge Node combo is rare to get, I've played about 10 games with a golem deck and gotten it once, it is nice when you get it but if you're playing the deck right you shouldn't need the 9/9 golems (ie: to get to three counters is really expensive without surge node so it's only worth it if you get the combo therefore don't bother with it). The Tempered Steel is a good idea, should have fun with that.
To nickbooth, if you're all that concerned with board wipe through precursor there are a number of options, you can sack it using the new phyrexia land that lets you tap, sac an artifact and gain one life. Or you can just use it as a burst finisher, casting it from your hand with some buffs so that you finish them with the golems you have out.
Or add in an Ascetisism.
Precursor Golem is always hilarious to play with. Several of my friends have tried using it and everytime they do, it ends up with all of their Golems getting destroyed.