Squirrel Fun Time Go Go

by Skubator on 14 February 2011

Main Deck (60 cards)

Instants (4)

Fog4xFog


Land (22)

Sideboard (0 cards)

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Deck Description

My take on Squirrels. Ideally you can have the Earthcraft + Squirrel Nest engine assembled on turn 3; as long as you have at least one untapped creature (either from Chatter of the Squirrel or Essence Warden) you can immediately start the combo to generate as many Squirrels as you like. With Essence Warden out, Squirrels = Life. If for some reason having a lot of squirrels isn't enough for you, you can also make a really big Squirrel Mob. Building up Beastmaster Ascension is easy as well, and is an excellent answer to damage reduction mechanics. Fog, Acorn Harvest, Nut Collector, and Deranged Hermit are all less necessary; I have them in the deck as safety mechanics in case your combo fails.

Deck Tags

  • Fun

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000049

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Squirrel Fun Time Go Go

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