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Playing this deck tonight, playtested well, will see how it does. 10x 1 cost draw cards. Use ponder etc, to mana fix and get to needed cards (day, Frost Breath, Geyser). Trinket Mage to get elixirs (I put 2 in for journey/discard). Elixirs keep you alive till you get ahead. After mana is good elixirs allow you to bring back GY and use seek cards(without land in the way) to pick the wincon. Also brings back dead hawks. Aether Adept kills Angelic Destiny and helps with flyers. Wall of Omens block weenies. Drop a Sphinx and go to town. Clear the way with Frost Breath and Geyser. Squadron Hawks thin deck and chump block-also good pingers. Image in sideboard is for legendary, gonna make a deck with trinket/elixir/Images soon. Hoping I don't run into infect.
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