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"Tax them for making you have to cast spells. Tax them for making you play your deck. you tap a land, means they are going to lose 1 and you gain 1. Incrementally take their most precious resource. " -Lithionlx
1) Lifelink is a good ability. Doubling or even tripling the effect of Lifelink by making use of "Rhox Faithmender" is even better. This in combination with the Vizkopa Guildmage really kills it. Your enemies will lose as much life as you gain life. finish your enemy with "exquisite blood", which doubles the potential again.2) Ramping your life up to 30 as fast as possible, cast chalice of life which becomes chalice of death, and tap it each round for 5 direct dmg.3) Similarily, ramping your life up to 30, bring the enemy down to 10 and cast the Blood Baron which becomes a 10/10 flyer with lifelink.
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Nice Deck! looks like this might actually work!
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yeah, looking forward to actually playtesting it.
Looks scary! May I ask why you didn't add any Sanguine Bonds to this deck? I don't dabble in Orzhov often.
because i already use exquisite blood, and i don't want both cards in the deck, as they are quite similar in effect. But listen to this: Exquisite Bloods effect is really dope in this deck. "whenever an opponent loses life, you gain that much life." Meaning: you gain the life by virtually anything this deck does, which causes the enemy to take damage, which is then added to your life , this effect is doubled or even tripled by rhox faithmender, and gaining this life causes the enemy to take damage again.
If you were to use Sanguine Bond instead of Exquisite Blood, Rhox Faithmender would become doubly effective. For example, you gain 1 life from Daggerdrone imp's lifelink. Double that, then your oppenent loses the amount of life you gained. Rhox becomes much more useful offensively by using Sanguine Bond. Extortion would be three times as painful to your opponent as well. They lose one, you gain one, doubled to two, sanguine bond triggers and your opponent loses two more. -3 life to your opponent and +2 to you for each extort count. Toss out cheap spells at that point and extort for all you can. (Cathedral Sanctifier with 3 extort counts would cost them 15 life and give you 12.)Also as a side note to RonaldRayGun, using Sanguine Bond with Exquisite Blood might seem like a good idea, but results in a draw. Rule 104.4b If the game somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.