NIce deck.... definitly has a massive punch, if you can get the peices in place, and i do like the spitefullness of Tragic Slip, only thing i would possible think of bringing in as an experiment (maybe end up in the sideboard) would be some blood seekers (preferable 3-4 of them) at only a 1+B for a 1/1 all roided up by your captains and the nocturnus' you have in the deck, it gives you a sizable blocker that continues to whittle down the oppositions life (if you choose to do so) every time they bring a creature/token onto the battlefield, needless to say if you have 2 or even three of these common cards on your frontline, your forcing your opponents to either remove these (not targeting your bigger badder smack you in the face vamp's) but also tapping their life away before they even realise they've lost..... just a thought anyway.... Really nice deck though, wouldn't look forward to coming up against it at all
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one Vamp i have always liked (if you can get over his mana cost) is Falkenreath Marauders.... its a RR3 casting 2/2 flying haste nasty mother biter, that gets 2x +1/+1 counters every time he deals combat damage, pump him up in a red/black vamp beck with some stromkirk captains and a Vamp' Nocturnus and you have one deadly set of fangs just waiting to be given blade of the bloodchief so he can get all uppity and stuff.... very aggro card if run right, otherwise one of the first big vamps to die as opponets WILL NOT let it live for long.... and for a weenie vamp trouble maker you really should considr having the blood seeker in mix, for B1 this card may ping an opponent for every creature they bring on the battlefield, and again you let this vamp get all roided up by your captains and Nocturnus and you've got a sizeable blocker that just whittling life away from your opposition..... just my thoughtsi'm still trying to tweak a Red/Black Vamp deck myself... will let you know what i've got when i post it up..... But all in all Wonderful job on a very aggressive deck, just make sure you keep to the idea the deck was built around, It's all very good changing cards on peoples suggestions, but if it alters the idea of the deck from a quick acting bite in the neck to a stroll along the waterfront before a walk home, then you may want to think about jumping back to some previous edits.