Leveler Knights

by SkinnyKid2 on 05 December 2011

Main Deck (62 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Leveling Knights with knights that buff each other.

Looking for Idea's on how strong this is. Its lacking for flying defense and I am hesitant to pull out any of the cards for something like a cloud crusader.

Deck Tags

  • Leveler

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,865 times.

Mana Curve

Mana Symbol Occurrence

4013000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Leveler Knights

One of the first decks I made was a Knight deck, really fun theme and fun deck to play. I would make the following changes:

-4 Knight of Cliffhaven
-4 Venerated Teacher
-1 Venser
-4 Unsummon
-1 Guardian’s Pledge
-1 Cloud Crusader
-1 Mamoth Umbra
-2 Knight Captain of Eos

+4 Contagion Clap
+3 Honor of the Pure/ Time for Heroes
+4 Journey to Nowhere/Path to Exile
+2 Student of Warfare
+1 Brave the elements
+4 Bladed Pinions

These changes should take care of some of the problems you might run into. It speeds up the deck by cutting down the manacost. Helps you proliferate the levelers and should take care of any flying threats through removal or Blades Pinions.

Hope this helps and good luck with the deck!

0
Posted 06 December 2011 at 15:02

Permalink

I agree with the contagion clasp's, never thought of those, and I like the Honor of the Pure/Time of Heroes, but I think that I have far too many levelers to get rid of the venerated teachers especially due to the 3-4 cost per level. A teacher is 3 mana for 2 levels to all levelers, Unsummon him back to my hand for 1 mana and back down for 3 mana, 4 levels for any leveler creatures on the field.

0
Posted 09 December 2011 at 01:52

Permalink

Valid point and good combo. If you’ll keep the blue, why not put in some more blue creatures? Will take care of some flying problems as well. Champion’s Drake is a good 2 drop and ofcourse Coralhelm Commander is a beast although both aren’t knights and won’t contribute to your theme.

0
Posted 09 December 2011 at 09:09

Permalink

I have several blue leveling creatures that are very good. I don't use them because of the theme, But I might consider putting a few of them back in just to deal with the flying problem. Thanks for the idea, I appreciate it

0
Posted 10 December 2011 at 00:11

Permalink

Your a little weak on flying. Consider adding levitation or bladed pinions.

0
Posted 15 February 2012 at 07:04

Permalink

There's an interesting combo with leech bonder and paradise mantle that will allow you to move any number or kind of counters from any creature to any other creature at instant speed. This could be used to make your time of heroes apply to more creatures and make your proliferating more effective. Combine that with something that can produce -1/-1 counters on your opponents creatures such as contagion clasp/engine.

0
Posted 23 February 2012 at 06:00

Permalink

That is an interesting combo. I don't think I could move the buffs from the Time of heroes though. Because Time of Heroes does not give 2 +1/+1 counters it only provides +2/+2 as long as the levelers have a levels on them, but that combo is infinite mana. Thank you for the idea.

0
Posted 27 February 2012 at 11:39

Permalink