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Most of the deck is comprised of enchantments. I'm looking for cards that can pull enchantments from the library to the field or your hand to further enhance the deck. The focus right now is to wait it out and potentially stall till you have board advantage depending on the deck you're going against. Anything that says destroy all enchantments or destroy all but one enchantment type is the bane of this deck. It focuses on your opponent not having these cards.
Stall with oppressive rays and oblivion ring until you can get sphere of safety and luminarch ascension out on the field. Once your opponent can't to damage to you continue to gain health to recover any losses with the myriad of choices that potentially heal you and hurt your opponent. Can easily win without attacking with creatures if the opponent trys to stall you as well.
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