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8-0 vs Mono Green undying pod 6-0 vs R/G undying pod 4-0 vs Mono Blue Control Mill 6-2 vs Mono Blue Mill 1-2 Kessig Titan (At a FNM tournament) Kessig went to later come in 1st place. Complete record for Standard Vampires: 25-4 This deck play very well so far and has ended games with 50+ life. After many different tests and format analysis the deck plays best with more removal. Plans for sideboard are very simple: If you are against a mono color creature deck swap 4x murder for 4x ultimate price. If you are against any type of aggro deck swap 4x murder for 4x dead weight for cheaper removal earlier on in the game. Think of dead weight as a pillar of flame without the exile ability and cannot deal direct damage. ***UPDATED FOR ROTATION If you think your deck can beat this post it! Any questions or comments, don't hesitate!
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Good mana curve, no singletons, overall very solid deck :) I would say drop dead weight, there is better removal out there. It may be a stretch because you only have the dual lands, but pillar of flame is and idea. Also, very similar to my vampire deck, the description details what it will become in m13. give it a look for me: http://www.mtgvault.com/ViewDeck.aspx?DeckID=335028
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Sorry, just read the description, no pillar of flame. But like i said, there are other cards that dead weight could be replaced with. Beyond that though, it looks very dangerous, good job
i would take the dead weight out it is kind of worthless to top deck it late game to enchant a big creature like a titan
I like it lol!! Check out my deck and let me know what you think!! http://www.mtgvault.com/ViewDeck.aspx?DeckID=346944
I might consider taking out Dead Weight altogether and replacing it with Vampire Interloper. It's a 2-drop, so it won't mess with the curve too much. Not to mention a 2/1 flyer for 2 mana is pretty nice. Another spell to look at is Bump in the Night. It's a 1-drop. Basically black direct damage. And, though the flashback is a little expensive, late-game it could be the difference. Hope my suggestions provided some food-for-thought. If you have some time, please check out my current standard deck and let me know what you think! http://www.mtgvault.com/ViewDeck.aspx?DeckID=351329
I intend on saving interloper to replace child of night after M12 cycles out. Thanks for the advice!
*****I'm attempting to find 4x cards to can take out to make room for Olivia Voldaren, But don't want to throw off the mana curve. Any suggestions? I think she is going to have to sit this deck out. Having 4 of them and none being in my deck feels like such a waste of an amazing card.
I had olivia voldaren in my deck for a little while, but the got replaced by bloodline keeper. While she seems like a really good card, and she is, her ability is just too much mana. If anything, you could take out 1 blood artist and 1 or 2 sign in blood and replace those with olivia. The main thing you need to be worried about with olivia is getting mountains to play her. I dunno, i think with keeper, nocturnus, and captain, you have enough of a late game to not be worried about trying to steal creatures.
Excellently explained. I'm running 2 Olivias in my pre-M13 R/B Vampire Deck and the only use I find is pinging any 1 defense creatures after blockers have been assigned so my attacks can go direct. It works very well against token decks and undying.
Take out Child of Night. Done
pull out undying evil or sb duress
I like this deck .. I made one kinda like this but runs {white} I will remake your deck and see if it can with stand a fight with mine ... your's looks like its mad at the world lol .. here is mine check it out when you get some time .. http://www.mtgvault.com/ViewDeck.aspx?DeckID=353247
Not bad, but why 72 cards? You don't need 4 of everything. Bring bloodline keeper, nocturnes, sign in blood, and undying evil down to 3, pull out child of night (personally I don't see her as that good of a card) and same with the rats. It's a vampire deck right? I understand cause of the one drop death touch but they are not needed. always have doom blade in there, or go for the throat. Always . Vampiric fury is good but rush of blood is better in some conditions. Those are my thoughtsd Running vamps as well, thoughts? I'm trying to make it a bit better before it's not http://www.mtgvault.com/ViewDeck.aspx?DeckID=351714
Thank you for the advice! I don't see the rats as a creature card but more of a 1 drop murder. It can hold off attacks from turn 1 until they get a flying creature on the field which will give me time to get out my powerful 4 drops and build an army for the bloodline flip. And the childs work very well with a captain on the field to boost them and give first strike.
I would change doom blade to murder though dismember is my favorite. Maybe a mutilate for late game? Nice deck and thanks for looking at mine.
SICK DECK FOR M13!! Solid aggro. I see something like this being played at an fnm. I have an idea u might like for m13. its a mono-black that still has a few cards from previous block but i know what i will replace when it rotates. Its control-ish but plays big creatures fast with lots of card draw. http://www.mtgvault.com/ViewDeck.aspx?DeckID=362155 Help me get to the front page with this one!! Return the favor!
Hmm... Okay, I like what you're doing here, and here are my suggestions: I recommend some more kill spells for the early game, maybe sideboard undying evil for some go for the throat or murder. Cavern of souls is good, but i dont think you need it, blackcleave cliffs has the same end result you need, and you can use it for your spells too, not just creatures. Im interested to know what you final sideboard is, can only be 15 cards.. heres my standard vamp deck, check it out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=335028
Nice. Personally, I like the Duress. It alows you to both see their hand and get rid of board sweeps. I haven't played with Undying Evil enough to know how well it actually works. But, I might suggest removing those and putting in Noxious Revival instead. It accomplishes a similar effect, but has a better synergy with Vampire Nocturnus. Also, the 20 land bothers me with eight 4 drops. So, the Noxious Revival also migh help lower the curve there too. Here's something to think about... Aristocrat is *faster* than the Keeper. So, if your strategy is more of a fast aggro - I think she works better.
I'm not digging four removal spells main decked i would probably main board at least two more maybe 4 over blood artist or child of the night very solid though http://www.mtgvault.com/ViewDeck.aspx?DeckID=362303 check out my EDH deck?
one your doing it way wrong! U/B is strongly the way to go. but if you wanna do red take out two Nocturnus they are unpredictable. if you have resources such as index or ponder Nocturnus works more efficiently. you also need Blackcleave Cliffs (and don't be like everyone and put your deck down by saying scars is cycle like WTF it cycles in three F***ing months) and Olivia is a need. the keepers are slow take 'em out. the 4x Typhoid Rats and 4x Vampire Interloper no just no get rid if them.
Oooohhh... so much good advice, and then you said the keepers were slow. He is, without a doubt, a game winning card. Also, nocturnus may be unpredictable, but when his ability is triggered he wins. Red is a necessity with vampires, because you cannot drop stromkirk captain. way too good to drop.
Agreeing with most everyone above. Dump Child of Night from MB, and Interloper, Dead Weight, and Rats from your SB area. You really don't even need to be considering those cards. Move the Doom Blades to MB or, better yet, put Go For the Throat in and leave the Blades in the SB. Since GoaTs and Blades cycle at the same time, you might as well. :) Same idea for Blackcleave Cliffs, switch out the 2 mountains for them. Actually, switch a couple non-land cards of your out for 2 more Cliffs to bring it up to 22 land. 20 is much too light for anything short of a weenie/burn deck.
I run a deck VERY similar to this. Child of Night works wonders, keep it. When I play them, they usually die early, but gaining 2-4 life off of them is a bigger advantage than you think. Also, definitely swap out 4 Duress for 4 Doom Blade. Using Doom Blades early game to knock out the opponents faster creatures leaves the field open for you to do work. Stromkirk Captain, Nighthawk, and Nocturnus is an incredible combo. Even Stromkirk Captain and a single Bloodline Keeper is an excellent combo. http://www.mtgvault.com/ViewDeck.aspx?DeckID=347188
i would suggest to run a straight black so you can put vampire nocturus to its full use and also replace the captains with captivating vampire you may not get the first strike ability but you will get the ability to take creatures and to make them vampires also i would take out duress for doom blade other than that nice deck plz check out my vampire decks and tell me what you think ..
Captivating Vampire isn't in Standard
also try to drop down to about 66 - 60 for smoother gameplay
Hey if you have some spare time please go and take a look at my new deck...i need opinions on it http://www.mtgvault.com/ViewDeck.aspx?DeckID=363077
Deathmark is only in M12. Just a heads up
Ive played vampires against some real competitive decks a couple notes. Stromkirk noble is a must. He is a 4 of. Expect to be playing more black than before. Go for the throat is better than doomblade. Duress is not a 4 of. Use evolving wild, its not to mana fix it is to top deck fix when nocturnus is out. The differance betwen top card being a land and ablack card can be crucial. If you can get them 2-3 bonfires. Its priceless when they see the top card isnt black and there like oh crap its bonfire. Next game?
Try adding some evolving wilds to the deck. It will serve two purposes: 1st: Thinning out the land in your deck 2nd: If a land is showing and not a black card with vampire nocturnious then you would be able to reshuffle your library for another shot at a black card being revealed
I would drop the Duress for Bump in the Night.
Have you tested the deck against harder decks like U/W Delver, R/G Wolfrun, Mono Green Dungrove, Solar Flare, Frites, W/G Agrro, ect...? OR even Battle of the Wits LOL
Hey Guys, im just wondering what FNM is like? Cos i've never been but always wanted to see what its like lol Here's a link to a deck with this question as my main part? if anyone could give me any info on FNM i'd be really grateful =] http://www.mtgvault.com/ViewDeck.aspx?DeckID=363902
I played against this deck a week ago in FNM. 2-1 me using zombie pod. You need to splaish another color in here, flying vamps with life link just prolong the game, not finish it.
They will finish it if he keeps out vampire nocturnus and bloodline keeper, those are basically his game enders due to the effects
true but there is a lot of removal from every color. A game ender no doubt, but after they see the deck / understand what the deck's key cards are, a clever sideboard will make short work of it. just my .02 on it.
Oh I can agree with that, have some slight extraction in the opponents deck will ruin this one. But then again not everybody is going to be prepped to fight an exact deck unless they know before hand.
I think my Humans could beat it man, nice deck though. http://www.mtgvault.com/ViewDeck.aspx?DeckID=363839
I'm pretty certain my Standard Goblins could take your deck down. http://www.mtgvault.com/ViewDeck.aspx?DeckID=364004
Seems like a solid deck. Please have a look at my first MTG deck! Hoping for some improvements to get better :) Thanks alot! http://www.mtgvault.com/ViewDeck.aspx?DeckID=363682
Please check out my deck I think I perfected it to my standards let me know what you think http://www.mtgvault.com/ViewDeck.aspx?DeckID=349930
Looks nice, I just don't see the need for all the swamps. The only adjustments I'd make would be -2 stromkirk noble for +2 blademasters -3 swamps for m13 lili and two evolving wilds. Mono B vamps aren't what they were in m10, but not a bad deck. Not bad at all.
Nice. Here is a Vamp deck that gives people some trouble. Never played with it in any tourneys but might have a good chance. Check it out. Suggestions would be great. Vamped Up: http://www.mtgvault.com/ViewDeck.aspx?DeckID=365957
Extremely impressive deck. I wonder how it would fare against infect - seeing as then all life gain would effectively be 'negated'
have you thought of sideboarding the caverns out for evolving wilds maybe, thins the deck and same odds of pulling, then you can sideboard if someone is playing counter? im guessing you probably want them to ensure you get the red mana though? any help would be appreciated on my R/W Standard http://www.mtgvault.com/ViewDeck.aspx?DeckID=363268
i also believe my deck above could give it a run ;)
hmmm... nice, might i reccomend Exquisite Blood. Definetly a favourite of mine, as you get ridiculous amounts out of it, but i personally dislike child of night. I'd prefer Stromkirk Noble. Yes, it's a red card, but i'ts worth the risk, an amazing card. But nice deck all the same. btw, I'd exctract this allll day. - http://www.mtgvault.com/ViewDeck.aspx?DeckID=365721 -
have you thought about Chalice of Life? since you have much lifelink
Sanguine Bond would fit in ur deck too. u would end games QUICK
I'm pretty sure that I have a few decks that could take this 1. http://www.mtgvault.com/ViewDeck.aspx?DeckID=362594. Click my name to see more.
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Jesus that is a good looking deck, might convert my vamps to it.
Check out my UW Delver Pro deck and let me know what you all think! http://www.mtgvault.com/ViewDeck.aspx?DeckID=373216
Remove child of night, she will be out soon anyways. Add bloodline keeper or switch it for a instant like murder or pillar of flame. Reverberate is also I got 2 vampires, tell me what u think if u like http://www.mtgvault.com/ViewDeck.aspx?DeckID=351714 http://www.mtgvault.com/ViewDeck.aspx?DeckID=374725
What if you change out Blood Seeker for Child of Night? Punish your opponents for bringing creatures out... Check out my vampire deck and any suggestions would be appreciated! http://www.mtgvault.com/ViewDeck.aspx?DeckID=247427
4 x blood seekers add up much more than you would think in actual game play. They do a lot of unexpected damage and it adds up quick. When the opponents have low life I have even tragic slipped my own blood seeker for the win lol
Now that most of RTR is spoiled any thoughts on if this deck can be good once rotation happens?
if we didnt have a cavern of souls for this deck... what would you suggest we use instead until we obtain them?