Return of the Burn

by Skidzinator on 28 June 2012

Main Deck (60 cards)

Sideboard (6 cards)

Instants (6)

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Deck Description

This is a burn deck, obviously revolving around guttersnipe. Faithless lootings are thrown in there to reach guttersnipes easier. Once turn 3 hits this deck becomes very quick and leave the opponent only 1 or 2 turns to live. (Especially with the new shock lands taking away at least 2-6 damage throughout the game when the opponents use them)

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 12,900 times.

Mana Curve

Mana Symbol Occurrence

000420

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Return of the Burn

I WOULD ADD 4 GILDED LOTUSES SINCE BLACK LOTUSES AREN'T IN STANDARD!

2
Posted 13 July 2012 at 19:11

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Not a fan of Brimstone Volley... To expensive for a 3 burn... Yeah if you can make use of the morbid mech but not consistent enough, I think there are better burn spell than that.

Anyway take a look at my deck and tell me what you with about it http://www.mtgvault.com/ViewDeck.aspx?DeckID=361053

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Posted 13 July 2012 at 19:43

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Thanks for the advice. I like the brimstone because I will only use when a creature dies and I can reverberate it for 10 damage. I think its a nice combo

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Posted 13 July 2012 at 20:15

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arkillon12 Brimstone Volley is considered an amazing burn card and will continue to be used after Standard in Modern it's ability can always trigger if your doing it right. unfortunately Skidzinator your deck isn't comboing off this card and you should listen to arkillon12 and remove it for more Thunderous Wraith and zealous conscripts. don't get me wrong you have a great deck here but I as well as arkillon12 am seeing this problem.

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Posted 06 August 2012 at 02:58

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i disagree, i think this deck utilizes brimestone just fine for 2 reasons.
1 vexing devil being sacrificed deals 4 damage then use brimestone for an additional 5 is nice 9 point hit for only 4 mana.
2 stromkirk noble and slumbering dragons are aggro magnets and get taken out quickly when ever possible. not to mention u want to keep attacking with stromkirk whenever possible. if it hits it gets bigger, if it dies Brimstone volley for 5.

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Posted 06 August 2012 at 15:16

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Maybe a couple Smelt on sideboard , decent deck check out my mill mill mill deck if you get a chance

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Posted 13 July 2012 at 20:24

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I just did, thanks for the idea =)

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Posted 13 July 2012 at 20:28

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Is slumbering dragon effectiv in this deck? i havent played it because it seems to slow.

can you help me with my standard deck? http://www.mtgvault.com/ViewDeck.aspx?DeckID=359178

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Posted 13 July 2012 at 20:50

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Hmm... -1 slumbering dragon, +1 thundermaw hellkite. Increasing Vengeance can substitute for Reverberate. I would add volt charge to tag with the ring and slumbering dragon. Chandra, the Firebrand is a possibility. Hope this helps.

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Posted 14 July 2012 at 15:39

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If I get a thundermaw I will def replace 1x slumbering with it, I like that idea. As far as the volt cahrge I like where you are going with it, I don't know if I would rather the 3 damage + prolif or 5 damage from brimstone. Plus volt charge is being cycled out.

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Posted 14 July 2012 at 23:41

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I didn't say in my previous comment, but I do like the deck. Also could you take a look at my W/B Homicidal Seclusion deck (Forever Alone.)? Thanks and have a good week/end.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=361232

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Posted 15 July 2012 at 03:21

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Pretty solid! I think you should:
Remove 1 Thunderous Wrath and 1 Reverberate.
Add in 2 Bonfire of the Damned (You need a good board control against aggros).
Based on experience, spells with Miracle are always best to maintain it at 2 at max. But if you have blue spells like Brainstorm / Dream Cache, then you may have it at 3.

Keep up the good work man!
Hope you could check out my deck too:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221078
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221084
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221117
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221125
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221130
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221131
http://www.mtgvault.com/ViewDeck.aspx?DeckID=221137

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Posted 15 July 2012 at 15:57

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Are you trying to go budget with this? If you've got a few dollars to spare, I'd add 2 or 3 Koth, he's perfect for this and quite cheap. If money isn't a problem, you'll want some Thundermaw Hellkite and Bonfire of the Damned too. Also, Dangerous Wager is rather terrible, I'd definitely replace that with more aggro.

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Posted 31 July 2012 at 05:15

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solid deck! though I agree with the user above me that Dangerous Wager is rather terrible. I think Wild Guess or Faithless Looting would be a much better option. :)

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Posted 31 July 2012 at 19:44

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Use 4x Shrine of Burning Rage instead of the Ring until it rotates, trust me. You need the mid to late game reliability of Shrine, all the rings in m13 are just too slow for standard at the moment. Might see play in RVR but i doubt it.

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Posted 01 August 2012 at 06:19

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Also, the slumbering dragons are useless against control decks.

i would take out and add

+2 geistflame (for use with shrine and to kill the key 1 drops like birds or blood artist)
+1 Reforge the soul, its worth play a 1 of as it is a godsend when red runs out of steam. Fills your hand and ruins your opponents sometimes.
+1 Bonfire of the damned. Worth playing 1 of because any more and you can't support it with enough mana if you draw it early.

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Posted 01 August 2012 at 06:24

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The rings are good, as long as you choose a color thats not in your deck. This deck might benifit from the regen or hexproof rings instead

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Posted 06 August 2012 at 01:56

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Can I ask why use reverberate over increasing vengeance? They both cost the same the first time to cast but lets just say for some reason the game goes on longer then expected (I know it doesnt happen often) then increasing vengeance is the better card isnt it? I just dont see any reason to use reverberate over increasing vengeance >.>

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Posted 05 August 2012 at 21:55

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reverberate lets you copy any instant/sorcery spell... increasing vengeance lets you only copy your own.. meaning you can copy their manaleak to manaleak their manaleak...

1
Posted 06 August 2012 at 07:41

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Searing Spear would be a great replacement for Brimstone Volley. As for the Slumbering Dragon, trade it out for the Firewing Phoenix

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Posted 06 August 2012 at 01:55

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geistflame is great because of all the excellent 1 drops in standard right now. Incinerate is pretty great too.

Flames of the firebrand is also really good and should at least be in your sideboard.

Opinions?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954
http://www.mtgvault.com/ViewDeck.aspx?DeckID=370385

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Posted 06 August 2012 at 03:56

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I've never understood why people would run reverberate instead of increasing vengeance, its the same initial cost/spell effect, but it has a late game duplication as well, my miracle deck run em and smashes face with em

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Posted 07 August 2012 at 00:05

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Because you can copy opponent's spells with Reverberate.

Your opponent's miracles, kill spells, burn spells, counterspells, etc are also yours now. Situational, sure, but definitely game-winning often enough.

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Posted 07 August 2012 at 02:12

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4x vexxxing devils is sweet, im with the faithless looting option, cheap card with flashback which comes in really handy and pisses your friends off, i use it in BOP decks that aren't even red

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Posted 07 August 2012 at 19:26

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