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Bant Hexproof Post RTR Standard Everyone will be playing this new B/G or Jund aggro zombie deck! In that case I will swap 4x invisible stalker for 4x knight of glory. (protection from black) GL with that zombies. If that isn't enough I can add Rest in Peace to null all of their gravecrawlers and Geralfs. If they think their Lol Troll will do any harm with it's regeneration, think again because I will just bring it back to your hand and it will loose all of it's +1+1s you wasted on it for my 1 mana unsummon. U/W Control decks with board clearing 4 drops like supreme verdict can be a potential problem, it is the only thing that can get rid of my hexproofers. That is when I side my dungeon geists for thragtusks for even more late game power. Then I throw a wolfir on the thrag and make them wish they never cleared the board. If you can think of any deck that will cause this Bant Hexproof trouble please post below. Any and all comments or suggestions are welcome.
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