Regenerating Reckoner

by Skelther on 31 March 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (2)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

An offensive Boros Reckoner, give him Rancor and Skeletal Grimace. Rancor enables him to always do damage to opponent even if they block while Skeletal Grimace enables you to Regen the Reckoner when he dies which he will if you play this deck correctly.

How to Play

Aggressively attack with Boros Reckoner every turn as long as you can regenerate him. Also use Pit Fight to pit your Reckoner against their creatures. Necrobite to Regen Boros Reckoner as well as giving him deathtouch.

Deck Tags

  • Standard
  • regenerate
  • Boros Reckoner

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,593 times.

Mana Curve

Mana Symbol Occurrence

120142810

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Regenerating Reckoner

Uh one issue... The Reckoner says he deals damage to a opponent based on the amount he takes... which is three... and the regeneration is on the skeleton enchantment not the rancor one...

0
Posted 31 March 2013 at 07:37

Permalink

He could take more than 3, but when the opposing creature has trample then the max is 3. Though I'm assuming he's talking about if they block with at least a */3 ; in which case they would indeed still take 5 damage.

1
Posted 31 March 2013 at 07:45

Permalink

Was a typo thanks.

0
Posted 31 March 2013 at 08:13

Permalink

Trample only works if attacking. If they block Trample would do damage to them if they are 5 or less toughness and the damage the Reckoner takes would hit the player. If this damage would kill Boros Reckoner then you regenerate him.

0
Posted 31 March 2013 at 08:16

Permalink

I am sorry I must have said it wrong...I meant, what is the point of this trample... why have rancor or there is only one spell definitively green so why go through the trouble... the trample is pointless all the way around with the regeneration on hand. I mean, you could give it to boro but then you are sorta being a bit counter productive in that you might just kill what you want to hit your opponent with... say they have a 4/4 or a 5/5... you attack and you kill his do five damage regenerate his creature dies, you are left standing. Though wouldn't it make more sense to have destruction cards and lower his attack so that you can turn him into a wall and use force fight cards to really keep your opponent backed against the wall, or use cards that increase power! Titanic growth or giant growth could mess them up in the long run. Add 4 to his guy to send 4 through...Or Righteousness that adds +7/+7 to a blocking creature. I suppose you could still hit your opponent with the 5/3 trample but the issue is not that, once you kill off the creature your ability to force damage through dies. Why not just add infect? turn your damage sent through into a poison counters, it's black and will blend into the deck easier that your green is. Further, why is there exalted? It will help your creature kill yes, but if you are trying to push damage through it doesn't help, same with the legion loyalist. I am just saying that you don't need to use trample or first strike... definitely not first strike. I can't say that it is a bad idea or that it was done bad. It is actually fairly stable looking. I just figured that you might benefit more from other cards.

-unless you are aiming for the Legal in Standard Legal in Extended Legal in Vintage Legal in Legacy part

Entagler
Titanic growth
Righteousness
Giant growth
Tainted Strike
Phyresis
Or add in Blasphemous act encase you are swarmed.

I know I personally love to use basic land for speed, but mind me asking why you use so much expensive dual lands when you could play the entire deck without any white. It slows you down and won't seem necessarily for a basically tri-color deck. Besides, you could cast basically everything minus the curse for three mana. So instead of slowing down for consistency, why not use basics and some green to move you faster for consistency.

Cultivate
Kodama's Reach
Rampant growth
Explosive vegetation

And lastly... I like the deck.

1
Posted 04 April 2013 at 04:33

Permalink