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Turn 1: Island Blistercoil WeirdTurn 2: Island Paradise Mantle equipped to Blistercoil Weird Brain Freeze to mil 86 cards or Grapeshot for 27 damage by turn 2. Play these after playing your other 1 mana drop spells.
All the spells in this deck needed for this combo are 1 drops that after being cast make you draw a card. Blistercoil Weird untaps every time you cast a spell, with Paradise Mantle equipped to him you can tap him for one mana. That being said save Brain Freeze until after playing all 26 cards or however many you wish.
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how exactly does it get copied that many times?
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It gets copied 26 times and the card says discard top 3 cards in target players library. All the spells in this deck needed for this combo are 1 drops that after being cast make you draw a card. Blistercoil Weird untaps every time you cast a spell, with Paradise Mantle equipped to him you can tap him for one mana. That being said save Brain Freeze until after playing all 26 cards or however many you wish.
that is a awesome fucking combo
If on turn 2 you play Paradise Mantle, equip, then Brainfreeze, how does it get copied more than once considering you only played one spell?
Because you tap Blistercoil Weird for one mana of any color. Play an instant or sorcery spell all of which cost one or two mana in this deck, and all of which enable you to draw a new card. When you cast an instant or sorcery spell Blistercoil Weird untaps, tap him again for one mana of any color then repeat this cycle. Come on guys read my basic outline then the cards.
Super cool man. Just worried about land... Gettin in the way ruining your draw. But the likelihood of gettin 6 lands in a row would be improbable
Considering you do not need much land for this combo to work you could lower the land and add more spells. I used to have 11 land and only blistercoil weird with more instants and sorcery spells but still ended up sometimes not drawing enough mana. Since I added in a creature, sideboard, and wanted to not get mana fucked I added more land to work with different possibilities.
I was wondering how effective you have found this strategy to be? It seems like if you do not manage a big play quickly you don't have much defense.