Epic 9/9's is actually Epic 9/9...a planeswalkers abilities are only available to you "once" a turn. It's still a really nice combo and yes an infinite loop, so there are many possibilities. Really cool, and nice find :)306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, "Loyalty Abilities."
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First, Thanks for the comment Aneximines!! Sorry it took so long for me to get back to you, I've started a new workout routine that's kept me away from the computer. :) Direct damage is always a concern that's why I started this deck with Robe of Mirrors to protect the Vedalken Archmage and the Steel Overseer, but I ended up taking them out because they didn't really get used that much. Many times, I'll wait for someone playing red to tap out before casting Vedalken (if I know its a direct damage deck) then I'll cast all the 0 casting cost arties i've been storing in my hand and draw a crap load of cards. More often then not, this is all I need to get my deck underway. I'll usually draw another Vedalken, Steel Overseer, or Mana Severance. Mana serverance is HUGE in this deck, once I use it and clean out all my lands everything I draw after that is usable. At that time they may focus on the Vedalken, but that's to their demise because now they've given my Steel Overseer and Voltaic Key the ability to pump up ALL the arties, often times higher that the direct damage. Even if it isn't, it's too late because all my creatures already have their counters on them and I most likely have more steels or Vedalkens in my hand and ALWAYS more creatures than my opponent. If I don't draw an archmage, I'll usually draw the Manaseverance or the Steel Overseer, and the Mana severance as I described above helps everything I draw work for me. Don't forget Clones to get more duplicates of either of those cards too, There have been many times I had 2 Vedalkens out drawing 2 cards every time I cast an arty!! What I noticed is the more casting cost items I had in the deck the more it slowed it down and prevented me from getting out the cards I needed. I've gotten Master of Etherium out numerous times and he's Ridiculous with all the 0 casting cost arties I can play. FYI... I'm normally a group game player, when I cast the first artifact from this deck the entire group starts to focus on me and I've lost only once so far!! Here's my challenge to everyone: Build this as a proxy deck if you don't have all the cards and try it out against all your decks. Let me know what you think!!
I totally understand the fetchlands, I use others like terramorphic expanse all the time in multi color decks, never thought of using them in a mono-color deck though. Makes sense, especially if you play the land one turn and just pop it when your bloodghast hits the graveyard. Thanks for giving me another way of looking at the fetchlands :)
Can you explain why Verdant Catacombs is in the deck? It's all black anyway...why not just add 4 basic swamps?