The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck is centered around torpor orb, which is an amazing artifact. I chose elemetals/artifacts because of their low cost and high power. When paired with torpor orb my nontoken creatures etb effects aren't triggered.
Torpor orb makes it so creatures' entering the battlefield effects don't cause abilities to trigger. Meaning if a creature that reads "when," "whenever" or "at" --enters the battlefield it simply doesn't trigger. In addition creatures with evoke and champion also don't trigger. So all of my creatures that would normally die at the end of my turn don't. CombosIsochron scepter + fling work great. When the scepter comes into play you can choose to remove fling because it's an instant with cmc < or = to 2. If you do you can just start picking off opponents with your tokens or high powered creatures.Isochron scepter + lightning bolt
This deck has been viewed 1,374 times.
Deck is very well thought out. I like it!
Permalink
I don't think Topor Orb works the way you think it does, which means you probably have to rethink this entire deck.It only affects abilities that trigger on "~ enters the battlefield." It works on the dreadnaught, and the Eater of days, but it doesn't have any affect on Elemental Mastery or Mimic Vat. The "exile at end step" limitation of the Mastery and the Vat are caused by the ability resolving. That bit has nothing to do with the tokens entering the battlefield. To allow the tokens to stay, you need to stop this clause from happening, and Topor Orb doesn't do that. Something like Sundial of the Infinite will do that. If you abruptly end the turn, then your tokens stay around forever.The Topor Orb also has no interaction with Ball Lightning or Spark Elemental. The "at beginning of end step" clauses are not "Enters the Battlefield" triggers, and so at the beginning of every end step (yours and your opponents) the elemental will need to be sacrificed, even if you ended the last turn with Sundial of the Infinite. The sacrifice triggers at each end step, as the card states.As a side note, Isochron Scepter is so good, you really should consider running 4x lightning bolts, just so you have something else to put on it.
Thanks viking, you are right. I misunderstood how the trigger works. I took your advice and reworked the deck, let me know what you think about the changes.
The deck is much more reasonable, and you're taking steps in the right direction. Some ideas you might want to consider as you expand your list:Splash black and add unearth to combo with flingSplash white and add Enlightened Tutor to search for topor orbSplash blue and add Stifle so if you can't get the Orb out, you don't automatically lose.Your deck really centers around Topor Orb, you really should consider finding ways to get it in to your hand. Otherwise, play around with the deck some, and tweak card numbers as you need. The Mimic Vat really needs sac engines to function properly, and right now, all you've got is fling. You need to be careful that in adding things to your combo engines, you don't make the deck too unrealistic to play. Keep probabilities in mind, and consider that you might go an entire game without seeing Topor Orb or Fling.Overall, much better though.
Here is mine that is similar for some ideas:http://www.mtgvault.com/hyperventilationsystem/decks/fast-infinite-turn/
Yes, and what vikingincarnate says is correct. Topor Orb is not going to work how you expect it to. It only effects clauses like "When a creature enters the battlefield" or "Whenever a creature enters the battlefield".
Here's the rule that I read about topor orb for it's effect.112.3c Triggered abilities have a trigger condition and an effect. They are written as “[Trigger condition], [effect],” and begin with the word “when,” “whenever,” or “at.” Whenever the trigger event occurs, the ability is put on the stack the next time a player would receive priority and stays there until it’s countered, it resolves, or it otherwise leaves the stack.I just misinterpreted the card and the rule. I thought that the "at" was negated when the creature came into play, instead of how it's meant. Thank you guys for the advice.
Changed out a couple of creatures for ones with etb effects and added a couple of spells in place of the enchantments.
I like it! Very cool deck!!
thanks I appreciate it