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High end standard/casual deck very strong with good match ups against vamps eldrazi polymorph and white weenies struggles against mono r burn uw control and jund Now into the nature of the beast, often turns one and two are just setting out two of your levelers or a leveler and training grounds, in the frist scenario you drop venerated teacher on turn three instantly turning your 1/1 chump blockers into formidable forces alone while turn four often turns a top leveled created who will undoubtably be spinning off damage or crushing your opponents field. In the second scenario you simply level your creature at the cost of one mana (due to training grounds) this allows for a dangerous turn 5. The unsummons can be used to either hold your opponent off or turn four bring your teacher back and recast him fully leveling your creatures. On paper the deck seems slow and clunky (as do most levelers) but having play tested it extensively the deck has real potential and consistantly can end games in turn 6 or 7 depending on how good your starting hand was. Now to the sideboard. Hada spy patrol is used for combating control and burn decks alike, the unblockable shroud chips away at them and sooner then one would think you've wrapped up the game with a tiny little 3/3. Deprive can be placed in to combat those hardcore control decks that are trying to throw day of judgements at you, or now even vamps consume the meek. The last doom blade and vendettas are easy to swap in to take out those annoying white weenie and boros decks taking out all of their little annoyances. Consuming vapors is often my favorite side against any midrange opponent, the rebounding sacraficing and life gaining can prove invaluable in these match ups. Inquisition of kozilek is good for swapping out your doom blades against other black decks, taking away controls control cards, and all but crushing aggro decks stealing their third turn drops from them. Over all I like this deck, it is quite fun to play, can beat quite a few top decks post board, but with beasts like jund, uw tap out, and mono red burn all dominating the top spots I just can't see this deck becoming top tier in tournaments. However this deck is cheap, fun to play, a viable options for the new arch-type of levelers and can provide a quirk in the meta of FNM at local shops.
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Does training grounds reduce the cost of level-up? I'm not sure because training grounds only works on activated ablitties, and the text for level-up says "Use only as a sorcery".
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yes the cost of leveling up is a cost effect and therefore by definition is an activated ability, training grounds was actually produced after the leveler mechanic was introduced in order to make if a more viable system
I like this idea, but im going to tweek it alittle to be more control than agro
i like the idea of more control too, i tried to make this deck as flexible as possible, i believe the sideboard does a good job of this =]
you need to add Sphinx of Magosi in this deck, draw a card and +1+1 pretty good for 1 mana.