Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is your fairly typical white weenie deck, based around the new tribal possibilities of Kithkin. Ideally you\'re looking to get down at least one creature every turn, eventually pumping them up more with Shared Triumphs (or boarded-in Glorious Anthems if your opponent is playing Kithkin too). Every card here contributes, from the Harriers who keep nasties tapped, to the +1/+1 granting Cenn\'s, to the soldier-popping rangers. They can take our lives, but they can never take our potatoes!
This deck has been viewed 1,120 times.
Very nice setup, just a note: 60 cards is better then 62 ;) Back on topic: fun deck for sure.
Permalink
Thanks for your comment! Dropped out Remembrance and one Plains to make it down to 60.
Had my first playtest of this deck today. So far this deck is 3:1! The first 3 games I played against the Elemental precon from Lorwyn. The Kithkin got out at about the same rate as the elementals, only more powerfully, and grabbed the win in the first game on turn 5 with quick rushes. The second game left me with two mana, and some of the larger players in my hand. I had to sack the little guys as blockers, and eventually got ran over around turn 7. Game 3 ran much like game 1, securing a win.
Game 4 was a little more challenging as I played against a weenie green tribal elf deck. The two decks faired pretty well against one another and the game kept going. I made a 2nd turn mistake and forgot to attack, but in the end when it came down to a token war, my 1/1's dropped by the Ranger and Militia's Pride with the aid of a Shared Victory and Wizened Cenn, were able to win the game. MVP so far is the Stalwart - perfect for applying quick and early pressure.
Why not take out the 5 or so cards that make it ex tended and make it a legal standard deck? Heres a list of some differant cards that could help... -Mana Tithe -Temporal Isolation -Serra Avenger -Rebuff the Wicked
I'm not really a tournament buff, and those I do play in are usually Legacy, but should I want to play Standard I think those changes could be easily made. Swapping out the two Blinding Lights for two Ivory Giants is one possibility. Cheap suspend cost, and synergy with the Greathearts, plus a free round of combat. The down side is, ideally, these would go out on turn 2 or 3, and if all goes well, your opponent should be dead by fifth or sixth. The Triumphs can be switched for Glorious Anthems.
As for the suggestions, while they're all good cards, they take away from the core of the deck, which is dropping Kithkin fast and charging. Rebuff, Tithe, and Isolation are good defense cards, but this deck is meant for offense, not defense. Oblivion Ring offer quick and easy protection - not perfect - but good enough to get things out of the way while the Kithkin assault. Serra is a good creature, especially for flying threats, but she doesn't any Kitkin tribal buffs, a deck necessity.
Get more Militia's Pride in there. Also, I would get rid of the Greatheart..maybe add more of the Cenn's Heir... just my two cents.
Temporal Isolation isn't defensive it gets rid of blockers and threats allowing you to continue smashing face. A good deck is usually a blend of offense and defense but I can see your logic.
Yes, I don't have much defense, but this deck's designed for offense with the hope that it can power through. I do have the Rings in there which I've found very useful in playtests, so I think four suffice. The sideboard offers addition defense just in case. While I do love Cenn's Heir, I think one is fine, primarily because more means I'd have to swap for something, and all of the other creatures I think are a smidge better. Having 2+ militia's in play is useless, threatening risky dead draws.
try plaing 4 stalwarts and taking out 2 tacticians. i don know why you have goldmeadow harrier in your side. you need more removal. try putting some unmakes and/or crib swaps
and throw in a couple of mirror entities
I'd replace Glorious Anthem with Honor of the Pure, since you're playing an all-white deck anyway. I'm slightly curious about the Resplendent Mentor, since you're trying to focus the deck to win in just a few turns.