Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck can go two ways, depending on your draws. The strength of this deck lies in the ability to play quick-drop artifacts. One method to take, is sacrificing these artifacts, and getting them back with the Salvagers or the Squires. Cycling the Spellbombs a couple times can have very nice consequences. If you get the big creatures, get the little artifacts out as fast as possible and keep them there. The Golem helps ease the Angel\'s summoning, while Hanna\'s always watching over.
This deck has been viewed 633 times.
I've been playtesting this deck and it's primary downfall is the number of different cards in it. To really cash in you have to get small artifacts out and then draw the Golems, Angel or an Enlightened tutor. There's too small a chance of this and it's risky. I've lost all multi and single player matches with this playtest so far, and though I love the idea, I think it needs a lot of refinement. Thoughts? Suggestions?
Permalink