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You should think about mutavault to go with that Descendants' Path, in case something happens to your amoeboid.
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I'll also have nest invader, and correct me if i'm wrong, but i believe that the eldrazi spawn creatures would also work as an eldrazi for descendant's path. I initially did have Mutavault in there, but it's a bit expensive, and i 'm too cheap to buy it. Thanks for the suggestion though
I didn't even realize that bit. In that vein, though, if you wanted a few more options, Quicksilver Amulet and Cryptic Gateway are excellent for casting large creatures on the cheap, plus they are artifacts, so much more difficult to kill than the Piper.
Thanks for the suggestions, I've added two each of Quicksilver amulet, and Cryptic gateway, and taken out 2 awakening zones, 1 piper, and 1 descendant's path
Alright. Now looking at this, the only thing you may want is some card draw. The new Garruk or some blue draw cards may be useful when you hit midgame, since you will only be able to play what you draw. Otherwise, I want this deck!
I could replace a few index's with some draw, but that makes descendant's path less effective, maybe two Garruks in place of two of the index. Although, some cheaper blue cards may be a better option to avoid screwing with my mana curve, or maybe i could cut 1 descendant's path, and one It that Betrays.I also getting a little concerned about how Garruk might interact with Call to Kindred, i think i might just replace Index with Ponder