First Turn Win

by Sixdegrees on 01 September 2008

Main Deck (64 cards)

Enchantments (4)


Land (48)

Sideboard (12 cards)

Creatures (4)

Artifacts (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Wouldn\'t it be rude to put out an indestructible flying 20/20 on the first turn? (Not to mention giving yourself an arbitrarily large sum of life)

Tada!

Mulligan until you get a fastbond.

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 3,337 times.

Mana Curve

Mana Symbol Occurrence

00004

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for First Turn Win

Well.. First turn 20/20.. second turn a potential win

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Posted 01 September 2008 at 01:48

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Well, I thought about that.

If your opponent had infinite life and a 20/20 on his first turn, wouldn't you throw the game?

Aha! The foot is in the other shoe, now!

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Posted 01 September 2008 at 01:53

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wow
thats pretty good

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Posted 01 September 2008 at 02:09

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nice and fast, though a simple unsummon can screw everthing up and slow you down enough.

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Posted 01 September 2008 at 02:42

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Yeah, an unsummon would pretty much make me weep.

Hey, that gives me an idea... vexing shusher in the sideboard.

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Posted 01 September 2008 at 02:47

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Pretty beasty dude. Comment on my decks plz.

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Posted 01 September 2008 at 02:54

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That will help with countering your cards, but won't help againest unsummon.

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Posted 01 September 2008 at 02:55

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Beautiful!

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Posted 01 September 2008 at 03:03

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Glad you liked it, Demi.

Also, yeah, it won't help with unsummon. He just reminded me of the shusher.

Hey, that gives me and idea... aspect of mongoose in the sideboard.

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Posted 01 September 2008 at 03:15

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Personally I would have gone with Privelaged Position, it will protect all your artifacts as well, because frankly if you destory any of those it screws up your whole plan.

It is a good deck though creative, orignal, and well planned. Though I do not see it working to often.

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Posted 01 September 2008 at 03:22

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and never on the 1st turn

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Posted 01 September 2008 at 03:32

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though you can get infidente life on the first turn

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Posted 01 September 2008 at 03:52

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looks cool i would love to see this deck play

plz comment on my decks

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Posted 01 September 2008 at 09:38

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I think it would work fairly often on turn 1 or 2, especially if you are not afraid to mul like he said. Need fastbond and Horn of Greed in opening hand. All other cards combo together to make sure you keep drawing and playing lands, so it doesn't matter if you draw them, but both fastbond and horn are essential in opening hand. Solid and simple deck.

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Posted 06 December 2012 at 05:03

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BTW, please drop a comment on any of my decks to give em' a bump, most have enough likes to put them on the upcoming page and three of them have already been through the front page.

These ones are my faves:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381598 - Overwhelming stampede deck revolving around a lot of 1 CMC creatures and mana accell into one or two bigger creatures, overwhelming stampede for the finish.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=382265 - Treefolk tribal, drops treefolk and lands fast, makes them indestructible/deathtouchy/lifegainy/tramply, then wrath the board for the winning swing.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381965 - Mono green enchantment deck, play through the entire deck with the help of insane mana and card draw, then swing for the win.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404237 - White knight tribal with vigilance/indestructible/double strike/battlecry/hexproof for all knights.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=397790 - Huggy mill deck for multiplayer, give people tokens, ramp your mana up, draw insane amounts of cards and make your opponents all deck out at teh same time!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=389327 - An infect deck designed for multiplayer, where infect is typically at a disadvantage.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=383116 - Elf token Deck that allows for insane lifegain and thousands of damage.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=382582 - Elf archers revolving around Greatbow Doyen and some unorthodox and trololy green direct damage. You can't attack or defend against this deck without dying. You can't even sit still without dying. Death is the only option.

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Posted 06 December 2012 at 05:16

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In response, Path to Exile. lol It's just silly.

Here's my Casual Adaptation of Dark Depths. It can run other combos and stuffs just incase Dark Depths get's thrown out the window.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=411568

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Posted 07 December 2012 at 21:23

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Why not replace your Dark Depths with an Emrakul? Splashing black for tutors is also something you could consider.

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Posted 07 December 2012 at 22:26

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The correct 1st turn win condition for this deck is Piranha Marsh, allowing you to actually make them lose all of their life on turn 1. It might not be as flashy, but its definitely faster and harder to deal with.

If youd like you can check out a version of this combo I was working on some time ago:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=264600

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Posted 07 December 2012 at 23:52

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