Ajanis vengeance... ouch, he i..

by sithis288 on 30 August 2011

Main Deck (60 cards)

Sideboard (6 cards)

Creatures (1)

Instants (4)


Enchantments (1)

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Deck Description

I like aggro :P

any ideas for speeding it up are very welcome :P

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,668 times.

Mana Curve

Mana Symbol Occurrence

20002437

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ajanis vengeance... ouch, he is big

I like this deck but it seems a little scattered. I'd narrow down the big creatures to just 2-3, and then go with lots of multiples of them. Also, Rith's Grove, from Apocalypse would be a good land to potentially add. Rith herself is a good strong creature (6 for a 6/6 dragon that creates Saprolings) that you might consider. And Rith's charm is a versatile spell.

Any 3 color deck needs a good way to get lands out. I like the lands you have and the Sylvan Rangers, but I'd also add Rampant Growths or Harrows.

The Nacatls, Kird Apes, and Loam Lions are great in this deck, and are efficient for their mana cost. :)

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Posted 30 August 2011 at 14:15

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I have been yet to test the deck so i dont really know about whether it need more lands to fetch, but if, i think i would add cultivate, more lands for less cards :P

whigh creatures would you advise me to take? i really like borborygos (as you can see) but dont know which other ones would be wortwhile. i was considering a symbiotic worm

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Posted 30 August 2011 at 23:07

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Cultivate works, for sure.

As for creatures, Borborygmos is solid, so yeah keep that in. The Nacatls, Kird Apes, and Loam Lions are all efficient and run on the same theme, so I'd keep them. The Scute Mob is also a great early drop that blows up after several turns, and the requirement for it growing takes longer but is less specific (five of any lands, even nonbasics), so it works well in a different way . If it were me I'd probably take out the Terra Stomper, because it takes 3 green in a 3 color deck. Or you could sideboard against blue, since it can't be countered. The Mayaels don't really work in the deck as it stands right now, cuz there are only 5 creatures that she could bring out. She's also a little slow to get moving, so unless you add more big creatures I think she can go.

Oh, and I'm a big fan of the Throctar :)

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Posted 31 August 2011 at 20:59

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i changed a couple of things so itll run better i hope :P the prob with add this/add that card is the usual what do i have at hom issue :D

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Posted 01 September 2011 at 09:05

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