Golem Tinkering

by Sirus on 19 September 2012

Main Deck (60 cards)

Sideboard (8 cards)

Artifacts (8)

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Deck Description

A simple artifact/mana ramp concept with some added overpowered blue cards that let you bring out your Golems for free.

Mana Ramp route:
Get out your Islands, Locus', and other lands, and start putting out your Myrs and mana artifacts in the first few turns. The best scenario is to have a good amount of Myrs, mana artifacts, and Seat of the Synods out then cast your Mycosynth Golem to greatly reduce the amount of mana needed to get your fatties out.

Use this route if you plan on using it in tournaments. Replace Tinker and Mystical Tutor with Coat of arms and/or another mana artifact.

Tinker route:
Get either a Myr, Chronomaton, Seat of the Synod, or Sol Ring out on the battlefield. Use Tinker, sacrifice one of those, and bring out one of your more powerful Golems (Blightsteel, Emperion, etc...) or Gleemax if your really want to mess with your opponents.
Mystical Tutor is just to increase the likelihood of bringing out a Tinker, and for only 1 extra mana.
If you plan on going this route more than mana ramping, it is a smart idea to replace Lodestone Golem with either Coat of Arms or another mana artifact.

Deck Tags

  • Artifact

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

08000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Golem Tinkering

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