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infinite elf deck trying to build decks for first time
Get Midnight guard out enchant with presense of gond boom unlimited elfs
This deck has been viewed 1,203 times.
Love the mechanism. Feels like you could speed up the key cards with some green creature search and Open the Armory. Open the Armory x4 in place of the Savanah Lions seems like a solid trade. Also the warchiefs feel a bit slow since they only apply to a couple of the cards in the deck. Maybe some Lanowar elves for generic ramp potential. That way they can help with the presence of gond casting cost too. Removing the warchiefs would make the deck almost Modern legal too. Just need to swap the Krosan Verge for one of the more recent dual lands. Might be slightly slower than a double fetch land in one approach but the mana elves should help smooth that out as well.As a possible upgrade, what about Rebuff the Wicked instead of avoid fate? That gets you coverage against sorceries as well as instants and auras. You could also use Faith's Shield to give the targeted permanent protection, which could also be used to save your creatures from damage and it happens to cost much much less $ than Rebuff or Avoid Fate. I might also look at some other win conditions once you have infinite elves. Well wisher and some of the life gain win cards or you could splash black for harsh sustenance. I'm sure there are lots of other options that will deal with agro locks.
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ahh ok so the combo is Presence of Gond + Midnight Guard = infinite 1/1 elf tokensmight be worth swapping the lions for a similar power soldier card.
I would say that instead of warchief, you might add in something like Intangible Virtue. gives all your tokens +1/+1 and vigilance.or perhaps a Ballyrush Banneret or Bosk Banneret? Ballyrush doesn't pump your creatures like Warchief but it DOES make them cost less. and it is only two mana instead of 5. which is a huge difference in playability for that effect.
I think the warchief is there mostly to make the Midnight Guard cheaper to cast and harder to kill. The elf tokens are actually warriors so they don't benefit from the soldier buffing effect. With an infinite number of them the individual size shouldn't be an issue though. I'm more worried about damage redirection effects or something like batwing brume flipping this around.
yeah, making midnight guard cheaper is nice, but shouldn't it be cheaper? if you have enough mana to cast Warchief, you already have enough to cast midnight guard... so if the deck builder wants that then Ballyrush Banneret is a far better choice.as for the infinite tokens, yeah you don't really need to make them any bigger, but giving them vigilance is still useful.and if you would be worried about instants you could run something like mana tithe, lapse of certainty.Or perhaps Defense Grid, or even Grand Abolisher (better I think) would fit better here because they simply prevent your opponents from playing spells on your turn. so any kind of fog effect cards are completely dead, as are any interactions they might want to have at the end of your turn anyways. :D
Agreed on the Banneret and really like the grand abolisher as a limit on the opponent's options here.
Devoted Druid + Sigil of the Nayan Gods + Presence of Gond = infinite Elves Llanowar Elves; Elvish Mystic; Birds of Paradise; and Avacyn's Pilgrim all allow for a turn two Midnight Guard. Sigil of the Nayan Gods can also pump a BoP, allowing it to attack in the air. It also cycles. Open the Armory: searches for Presence of Gond. Commune with Nature "searches" for a creature. Commune with the Gods "searches" for a creature or enchantment. I run a similar deck from time to time. My build relies more on Sprout Swarm and creatures that untap themselves. Midnight Guard untaps when the Saproling enters the battlefield; Nettle Sentinel untaps when Sprout Swarm is cast; and Devoted Druid untaps itself with Sigil of the Nayan Gods keeping it alive as Sprout Swarm increases the creature count.