MILLer

by sirjayden20 on 08 November 2012

Main Deck (60 cards)

Planeswalkers (4)


Artifacts (3)


Land (22)

Sideboard (0 cards)

No sideboard found.

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Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

decided to make a good standard mill deck that would destoy in FNM,
it is meant to get rid of 60 card decks fast and have a strong life defence.
plz comment if you have any suggestions

Deck Tags

  • Mill

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,806 times.

Mana Curve

Mana Symbol Occurrence

047000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for MILLer

I think you'll die before you finish milling them unless they're land screwed.
Main +2 Jace, Memory Adept, -4 Elixir of Immortality +4 Sands of Delirium
Sideboard +4 Elixir of Immortality

I don't consider Geralfs a creature because he costs 6. By the time this deck generates 6 mana without problem, it'll probably have lost already.

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Posted 08 November 2012 at 17:27

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the reason i have Elixir of immortality in there is for spell retrieval, not for the life even though it does help some. i dont like sands of delirium because they just suck up all your mana. geralf's mindcrushers are great because when you get them out, you have mill/ creature, blocker, and then you can copy them with cakling counterparts. ill consider adding more jace though. thanks

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Posted 08 November 2012 at 17:31

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There are tons of mill decks that don't need to retrieve spells. Retrieving spells is moving cards from your graveyard to hand/field. Elixir shuffles your grave into your deck. You could be using that extra card space for milling. Another problem with Elixir in your deck is that you are running Flashback cards. After you Flashback, the card gets exiled so you don't get to shuffle it with Elixir.

You can use the Sands at the end of your opponents turn with all your unused lands. Rather than letting your excess mana go unused, you use it to have them mill that extra amount. Anyone who considers Sands a primary tool has either a screw lose or is running a Control deck that shuts down your opponent so that you have the ability to use Sands as a primary tool... like my Standard UW Mill:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=397131

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Posted 08 November 2012 at 18:37

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ok thank you, i never thought of end of turn stuff, that really helps. i switched them out does it make it better?

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Posted 08 November 2012 at 21:03

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Yea. It's starting to look like it could be a pain to deal with ;)

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Posted 08 November 2012 at 22:03

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u said for me to tell u what i think i think its really good but i would make a lot of changes to it the deck and i just made a new deck its a red white i will try to post it today and im new to the game kinda i have been playing for a couple months

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Posted 29 November 2012 at 05:08

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I like it! I don't really play Standard so I don't really have any good suggestions.
But it is a great deck.

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Posted 13 December 2012 at 20:40

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thank you so much, yeah i ran it and got 4th in my meta but it wasnt quite strong enough for me, check out my new standard deck, ive gotten better wins with it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=412883

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Posted 13 December 2012 at 23:53

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You have absolutely no defence. I can't think of any deck that won't just run straight over this and smash you dead :/

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Posted 14 December 2012 at 13:08

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are you kidding me??? geralf's mindcrusher's and jace phantasm!! those combined with cackling counterparts is very deadly defense and also an alternative win!!!

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Posted 14 December 2012 at 16:32

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Now don't get me wrong, I don't ment to bash the deck, its just that with all the Bant and Rakdos Aggro decks, I just can't see you even making it to turn 5 for a Crusher. You might have a turn 3 4/4 Flyer, but by Rakdos it might get Dreadbored, and with Bant it will just trade with a Loxodon.

You could deffo drop down to 1 Sands and 2 Confusion, both of those cards are very mana heavy and in mono blue with no ramp.. well you don't want to cast them until turn 6 at least.

If you drop one Cackling or go down to 1 confusion you can run 4 unsummon, just so you have something to stop Nobles, Cacklers, Gravecrawlers and what not early so you get some pacing.

I'd also switch Think twice for Inaction Junction for further pacing.

I really do like that you have an alternate win conditionin Jace, Crusher and Cackling :)

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Posted 17 December 2012 at 13:09

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remember me? well look at my decks now.

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Posted 05 July 2013 at 03:00

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