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I have this deck and i usually win on turn 3-4, if not on turn two Turn one: play forest, drop glistener elf Turn two: if no creature was played agaisnt you, drop a land, titanic growth/ giant growth/ rancors/ invigorates/ groundswell Turn 3: if opponent is still not dead repeat turns 1-2
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You need mutagenic growth. It's more guarantee for a turn two kill if you don't have invigorate. I have a deck like this that just burns holes through my opponents unless they always have blockers I'm which car you have to blow lot of your pumps just to keep your guy alive.
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