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This deck plays very fast, but has very little recovery. I'd love some feedback on ways to improve (or to know if it's just to fragile). The target is legacy, I've never actually played in a Legacy tourney, so any feedback is appreciated. Any tips on how to evaluate mana curve, or tools to optimise the # of lands, mana sources, creatures, et cetera are also appreciated. Thank you!
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Notation: One change to consider is replace the Giant Growth's with Ground Swell. Low on creatures, consider adding Inkmoth Nexus.
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ok good but why not type 2? there is too much control ect in casual play.... have a look at my T2 Infect deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=188277
Hey Gaius, great feedback, and I like your deck too. This started out standard, and evolved away to this. The big differances are Vine of Vastwood, as you got feedback on yours gives you some protection against control. The other big differance is turn two kills run about 40% on this deck as opposed to 5%-10% on the standard/extended versions. The faster the kills, the less likely you'll get shut down is the thought process, as most infect decks that can man handled start to lose control in round 5/6. The other big differance is trample. I don't care if you get a chum blocker out, the rancors and especially berserks power through them. This deck basically shuts down with quick kill cards that are well timed... if you don't have the vines in hand and the mana to cast it or force of will et cetera. As a side note, you can run this with a card like immolating souleater instead of infect and effectively still to 24-30+ damage round two with a berserk in hand. Another modified version runs Uktabi Drake for a 1 turn kill potential. However, it slows the deck down in general, for a very rare 1 turn kill setup.