Reality spasm combo

by silverlight on 19 October 2010

Main Deck (60 cards)

Sideboard (11 cards)

Sorceries (1)


Instants (8)

Enchantments (2)

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Deck Description

deck made to be standard within scars block and zendicar. Intention of comboing spells and duplicating them to deal massive damage or allowing jace to discard loads of cards

infinite combo works as a late game win, with 8 lands or more, two being islands and the rest being anything, preferably an even mix of islands and swamps, you need pyromancers ascension in play, two call to minds (one can be used already in your GY but one has to be in your hand) and then a reality spasm, tap the 8 for reality spasm, untap 6 then tap the 6 for mana before the copy resolves, then tap the 6 new untaped lands, that gives you 12 mana in your mana pool, use 3 to use call to mind, bringing back reality spasm and call to mind, then you'd be at 9 mana, repeat this combo to attain infinite mana, most opponents will give up as you keep tapping and untapping, however, you can then tap the mana to use call to mind to bring back a lightning bolt or a steady progress(with jace in play) and a call to mind, to either burn them quickly or mill them quickly

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,176 times.

Mana Curve

Mana Symbol Occurrence

0280150

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Reality spasm combo

thats sick infinite mana didn't think it was possible guess it is great deck

0
Posted 31 October 2010 at 19:13

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