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Inspired by the overall awesomeness of the annihilator. (Granted your mana ramp works of course)
The mana ramp. When you have Urza's Tower, Mine and Power Plant in play, you have three land cards producing 7 mana.Urza's Incubator drops the Eldrazi cost by two, by four if you have both in play.Eldrazi's Temple drops the cost to two as well, four if both in play.The locus are ridiculous. If all eight are in play, that's 34 mana. Cloudpost taps for mana for however many Locus are in play. So even if you have two Cloudpost and a Glimmerpost, that's 7 mana for three lands again and Glimmerpost gives life for the amount of Locus in play which is a bonus.Skittering Invasion can add mana or just a mess of blockers. Your choice.Not of this World is a free counter for your Eldrazi. Awesome.Eldrazi Conscription is just a fun extra. Drop it on a Peace Strider or Thopter to give you an extra annihilating big hitter or just beef up another Eldrazi.Colossus of Akros is plain insane.Thopter Assembly is your early game flying blocker and Peace Strider is your early game life gain and blocker. (artifact creature can block intimidate) Awesome.Expedition Map searches for nonbasic land in case you can't draw that combo and Explorer's Scope is great to attach to anything just to attack to find a free land.The Eldrazi are just downright nasty. All of them.When you have 20 mana, (which isn't as hard as it sounds) with Spawnsire of Ulamog, you can drop the real hurt by casting your entire Sideboard.The obvious point is to cast Emrakul to earn that extra turn to increase maximum destruction. The cool thing is to have either the Fleetfeather Sandals or Ring of Valkas available to attach to Emrakul to hit twice with his awesome annihilator 6 and 15 swing.I never start without at least two Urza's land in opening hand or an Urza's land and at least two Locus. Don't worry about the big hitters yet. You'll draw them. I promise.Have fun.
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