Silverfish050292

23 Decks, 16 Comments, 0 Reputation

I can drop an 8/8 for 3 mana with Miming Slime, which is why it's in there. Her biggest use is for the card draw, which, as I said, I don't feel like I need. The ONLY benefit I think she gives is that I could pull the +1/+1 counters off of her with Bioshift and throw them on something else, but I think her cost outweighs this. I'll play around with the idea, though. Thanks for the input.

EDIT: Somehow this ended up at the top of the list, instead of after your last reply.

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Posted 20 March 2013 at 18:51 in reply to #333504 on Evolution of the Combine

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I'll consider that. I don't really like Prime Speaker, though. I have a decent amount of draw power (especially if I end up adding Fathom Mage) and Prime Speaker is a little expensive for what it does, in my opinion.

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Posted 20 March 2013 at 18:35 in reply to #333504 on Evolution of the Combine

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I'll try dropping the Snapjaws for Fathom Mages. I was beginning to think they were too situational anyway.

My thinking on Spell Rupture was early on when I have low power creatures, my opponent also won't have a lot of mana, meaning even if X is only 3, that's usually more than they'll have. Later on, X can be a pretty large number. I think saving the one mana on my end is really helpful. I'll try it with Cancel, though.

As for creatures with undying, which would you suggest? I kind of like Strangleroot Geist, but it seems like the only one that would really benefit this deck. And what would I drop for it?

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Posted 20 March 2013 at 18:33 in reply to #333503 on Evolution of the Combine

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Your biggest problem is that you have too many one-offs. I would drop Creakwood Liege, Wurmcoil Engine, and Sangromancer, a forest, and a swamp for an Engulfing Slagwurm, a 2 Grave Shell Scarab, and 2 Terastodon. Creakwood doesn't have a good enough ability to take up the space. Sangromancer is basically pointless in an aggro deck. Wurmcoil is only really good for blocking, and you shouldn't worry too much about that in an aggro. You have too many lands, even for land ramp.

I would also drop Hellkite, maybe for Godspeaker,

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Posted 29 March 2011 at 02:57 as a comment on Massacre!!

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I might consider Golem's Heart, but I think it would mainly just take up space. Sanctum's Gargoyle would be nice to tech in, but I don't have the room for it. It would let me pull out a Salvaging Station from the Graveyard if I needed to though...Ugh, I hate these kind of decisions. I might drop grinding station for it. When I put it in I think I was planning on putting Myr Propogator in...Now it's looking like it would be too situational.

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Posted 02 January 2011 at 05:27 in reply to #110984 on Spellbomb Control

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Ah, I see. I also just realised that I've been thinking Fetcches brought lands in tapped for some reason...Not sure why. Personally though, I wouldn't run them in here just because burn decks are about speed, so you shouldn't have to worry about late game. But that's just me.

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Posted 02 January 2011 at 05:18 in reply to #110636 on burn

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Thanks, I like that. I'm not sure what to drop for him though...I might just throw three of them in.

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Posted 31 December 2010 at 06:22 as a comment on Spellbomb Control

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I don't understand what Arid Mesa or Wooded Foothills are doing in here. You don't appear to have anything with landfall, so you're basically wasting a land on one that can't add mana, plus you lose a life. In my opinion it would be better to drop them and add either basic mountains or Dormant Volcano. Other than that it's pretty good.

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Posted 30 December 2010 at 04:05 as a comment on burn

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I added in an extra Aristocrat (they're better than Bloodthrone in my oppinion) but I'm gonna keep my Beetles the same. They benefit the most from all the sacrificing.

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Posted 30 July 2010 at 22:54 in reply to #77313 on Lich's Tomb

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Hmm...interesting idea. Personally, I don't like the idea of turning my forests into islands, since Omnath only powers up with green mana. Sure, you gain that back with Carpet of Flowers, but only if you're opponent has a lot of lands out. If he has out only three, you're screwed. However, I can definitely see that strategy working in an Eldrazi deck. You're right about the lands though. Not sure why I didn't drop down the forests when I added in the islands.

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Posted 30 July 2010 at 05:28 in reply to #77157 on Nature's Will/Omnath

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I'm considering dropping Roughrider for a Shortcutter and an Instigator.

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Posted 29 July 2010 at 23:01 as a comment on Goblin Rush 2.0

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I don't want to throw in Mind Funeral because they're not Standard legal. Roil elemental, though...I might throw out a couple of lotus cobras for those.

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Posted 27 July 2010 at 20:56 in reply to #76605 on Deck Eater

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Not so much forgot as just wasn't sure whether or not to throw them in. This deck hinges on being able to get the cards out that I need. Those are just extra cards that get in the way of that.

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Posted 27 July 2010 at 20:54 in reply to #76585 on Deck Eater

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Can just say: Dang...

This deck is mean. The only thing is, how do you get out Sprouting Thrinax without red mana?

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Posted 27 July 2010 at 17:48 as a comment on Fast Fungus

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This is similar to an Omnath deck I was running. I don't really see any reason to have Wolfbriar in there, though. I'd drop them for Joraga Treespeaker.

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Posted 27 July 2010 at 17:06 as a comment on omnath

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Thanks for the advice. I'll consider it all and update later. Offhand, I'd say I'd rather not kick Terramorphic because it gives me a double landfall. I never even thought about Nibblers, but I have no idea why. I'll most likely drop Vamps for them. I've thought about Ob Nixilis, but I don't have him and I have no way of getting him.

As to everything else, I'll have to see what I have, what I can get, and whether or not it works well.

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Posted 27 July 2010 at 16:04 as a comment on Dark Predator

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