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Standard red burn. Nothing particularly special here. Goblin guides for a 1 drop. Usually get them out and start damaging them right away. Spitfires and kiln fiends to ramp the damage out quick. Spawning breaths to get a titan out a little faster. Inferno titan and spitfire work exceptionally well together, as the titan's direct damage will boost the spitfire. (Especially in a 4 way game where you can hit all three opponents with 1 damage each, giving the spitfire +9!) If your opponent is relying heavily on creature synergy, spend your direct damage keeping his creatures dead, and trust your kiln fiends to deal the player damage.
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