Might of Defense

by Siacti on 26 February 2013

Main Deck (63 cards)

Sideboard (15 cards)

Creatures (7)

Instants (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A defensive deck, using mostly defender creatures.

How to Play

Axebane guardian is pretty much the key. It's used to create a significant mana ramp without actually having the land. It's about stalling till you get a door to nothingness or a fun balefire dragon and of course one of the straight X cost burn cards. anyways there's fog and the really cruel ( when overloaded) cyclonic rift that should keep you in the game. The sideboard helps turn it to a possible milling deck.

Deck Tags

  • Defender
  • Defender
  • Mana Ramp
  • Blue
  • Green
  • Red
  • Stall

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 927 times.

Mana Curve

Mana Symbol Occurrence

01001112

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Might of Defense

This seems like a pretty fun deck. Is it one you have been able to play and test out?

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Posted 28 February 2013 at 20:51

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I have a defender deck that I play, I recently just modified it, but I have it built on here. The biggest thing about defenders in standard, is that they are to easily removed by spells. Axe bane wont last very long. If he does though, I usually end up with more mana than I would ever need.

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Posted 28 February 2013 at 21:23

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You are aloud only 15 cards in the sideboard.

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Posted 28 February 2013 at 21:20

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@ RunedDragon I haven't had a chance to use to use it yet,
@ dynathy Yeah that's one of the things I worried about is having everything removed by spells, I might see if I can do some additional tweaking. Also I messed with this for quite a while before finishing and I forgot to take out the extra side board cards I had added at various times... sorry about that.

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Posted 01 March 2013 at 20:10

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I would recommend Asceticism. A 5 cost enchantment that gives your creatures hexproof basically and makes it so you can regenerate them just by paying two is one way to keep your stuff from being removed either by combat damage or being countered. However it probably wont do much good if your playing against blue. But it is an option. Looks like a solid deck though.

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Posted 05 April 2013 at 00:49

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