Grixis Control

by Shryr on 31 March 2016

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (3)

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Deck Description

Answer threats 1-for-1.
Establish board control.
Start beat down.

Deck Tags

  • Modern
  • Grixis
  • Control
  • Competitive

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

02219160

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Grixis Control

Have you thought of adding Gurmag Angler/Tasigur, the Golden Fang and Thought Scour?

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Posted 31 March 2016 at 08:37

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I had it in mind but i want it less tempo and more controlish.

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Posted 31 March 2016 at 09:14

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Given that you run 3 Damnation mainboard, maybe swap out Pia and Kiran Nalaar for 2 Vendilion Cliques. It smooths out your mana curve, acts as instant-speed disruption, and attacks/blocks.

The Damnations do a better job of keeping creature strategies at bay than the Nalaars. And there are many other cards better at beating down than the Nalaars.

On a side note, Tasigur is a great control card, due to his card draw.

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Posted 31 March 2016 at 10:21

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I understand your point of view but at the moment i can not afford 1 or even 2 Cliques.

I thing about Pia and Kiran is the valueof a 3-for-1 so i want to playtest them for a while. Maybe i wil go back to banana king Tasigur.

But Tasigur's draw... Never used it. Resolved Tasigur caused a dead opponent before the draw became relevant or Tasigur just got pathed.

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Posted 31 March 2016 at 10:27

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How about consuming vapors rather than tribute to hunger in the sideboard?

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Posted 03 April 2016 at 02:22

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I play Hunger over Vapor because it is a instant and costs only 3. But thank you for the suggestion.

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Posted 03 April 2016 at 10:29

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The main reason for playing sacrifice-based removal would be to kill the occasional Slippery Bogle, et al (and the random Geists of Saint Traft). Tribute to Hunger's life gain is significant in those matchups, as is the fact that it costs 3, thereby allowing you to kill a turn 3 Geist before your opponent can untap with counter magic.

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Posted 03 April 2016 at 14:22

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Fair enough!

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Posted 04 April 2016 at 02:00

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Thx japanbadal. I just was too to lazy to write that much and kept it short xD

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Posted 04 April 2016 at 05:27

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Consuming vapors is sacrifice-based, and has life gain? It also rebounds. It's like two tributes for 4 mana.

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Posted 05 April 2016 at 04:12

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Apologies, I completely forgot about the life gain on Consuming Vapors.

It's still not a good choice though. If you're going to run 4-CMC sorcery speed removal, Damnation is going to be better most of the time. The Rebound effect will only be relevant in corner cases.

Also, the points about lower casting cost, instant speed, etc. are all still valid for Tribute to Hunger.

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Posted 05 April 2016 at 06:05

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I run consuming vapors in a vampire deck and it works fairly well. I like it over damnation because it doesn't roast your own creatures, but I see your point about the speed and cost of tribute.

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Posted 05 April 2016 at 22:29

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Well you are playing a tribal deck and got creatures. In a different gameplan Vapors can be better than Damnation but i lack of creatures and in need to kill everything or get around hexproof/indestructible as fast as possible.

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Posted 06 April 2016 at 12:05

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Sounds good :)

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Posted 07 April 2016 at 00:06

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I think you probably want 4 ancestral vision rather than serum visions

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Posted 10 April 2016 at 18:01

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May yes and no...

Both got their pro's and con's.

Ancestral Visions is only good turn 1 because i need to response to everything every following turn and after turn 4 when i got the mana left to cast it it will take too long to resolve.

Serum Visions is worse in draw but it resolves the same moment i cast it and it is digging immediately for the things i need in later turn.

So i really don't know what would fit better. A early to cast huge advantage spell or a late game viable spell with less impact.

Imho Serum Visions fits much better because 2 Serum Visions turn 5 in my hand are much better than 2 Ancestral Visons in my hand the same turn. I just think in a contral heavy shell it will become too slow and would fit much better in any tempo deck or something utilizing cascade or some different "free to cast" effect.

But thank you for the suggestion and correct me if i should be wrong. :-)

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Posted 12 April 2016 at 04:11

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Yeah. I mean, honestly I think you're just wrong. (no offense, I do think that serum vision is a fine card and I certainly would've played it prior to the latest unbanning, but I think Ancestral Vision is too good to pass up).

Control decks looks to... A) go long and B) build up and insurmountable card advantage.

While I certainly agree that it's a very poor late game top deck, drawing three cards is HUGE. There is not other card worth playing in modern that goes +3 on cards consistently (except maybe Jace Beleren?). I think you really do want a draw three effect because it's just that strong. Even if you have to wait. Even if it's not good as a top deck.

Generally, you want ways to go up on card and Serum Visions just doesn't do that. Dont get me wrong, serum visions is a stellar card, but think of it this way: Serum Visions has never been banned. Ancestral vision just got unbanned. The reason they banned this card is because it was too good. Yes, there are other cantrips that are banned (ponder, preordain) but I really do think you want to be playing this card.

If you're looking for ways to mitigate the unbearably bad top deck aspect, you could play Jace, Vryn's Prodigy to pitch it. Another (awesome) interaction is Goblin Dark Dwellers. Since Ancestral Vision has no CMC --which is less than 3CMC-- you can cast it without waiting with GDD. A 4/4 with evasion that draws three? Sign me up.

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Posted 12 April 2016 at 13:17

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Sry for the late response and do not worry i do not get you wrong.

The more i think about Ancestral Visions the more it seems hyped to me for being first time legal in Modern. I do not want to say it is a bad card i just think it does not fit in any deck playing blue like most people think. Imho it is too slow even if it's cost/draw is insane. You are absolutely right it does fit to Jace, Vryn's Prodigy and Goblin Dark Dwellers but playing them would mean to change everything of this deck. These are my reasons to keep Serum Visions in this build.

But thank you very much for your idea.

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Posted 15 April 2016 at 13:27

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