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Knights deal damage and control opponents creatures with first strike/double strike. Use the Meekstone and the Blinding Mages/Master Decoys to keep the big boys tapped. Gift of Estates & Knight of the White Orchid allow you to get land from deck. Boost power above 3 with Leonin Sun Standard and protect your creatures with Brave the Elements. Use Blinding Mage to tap Whiteclay and revive from graveyard.
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Instead of mine excavation you could use Remember the fallen so you do not have to tap 2 creatures for 1 more artifact, and it is only 1 more mana. I think Mirran Crusader would be a welcome addition to this deck, it falls below the 3 or greater attack power limit from your meekstone. It has double strike and protection from black/green as well. Good Luck!
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Really? 14 lands? And 3 come in tapped? That just seems off for a non stompy deck. But I must say I really dig the meekstone/reverance synergy. Kudos. How does this run for you?