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Tried to make a 100% burn deck. (and afaik I think hungry flames can just target player if they have no creatures). With this deck, I actually realize that a transformative sideboard could make this deck amazing, since people usually sideboard out their removal game 2. so here's my attempt at a) a burn deck and b) a transformative sideboard plan that takes people by surprise.a cool (totally not subjective) way to choose which plan to play for game 3:-if they are playing aggro or control, stick with aggro.-if they are playing midrange or combo, burn 'em out!
g1: burn until dead. g2: transform and roll out!out: -open fire-flame lash-hungry flames-blur of blades(take 4 out of each except 1. you decide which one, I think keeping either a flame lash or hungry flames is probably best)in: the whole sideboard-ahn-crop crasher-raptor hatchling-rigging runner-captain lannery stormg3(if there is one): flip a coin in your head. if heads, stay the same. If tails, switch. they never know what hit them.
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NOTE: Set by owner when deck was made.