Kumano Seize Red

by Shinza on 23 February 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Beat enemies through burn and creatures.

This deck is designed to participate in a 5 person edh game. Each deck is mono-colored and this in the red entry. The goal is to make all 5 decks balanced with each other with maximum casual fun. Therefore there is no "Protection from X", no outright color-hosers (i.e anarchy, deathgrip, karma etc), no game lock combos, no land destruction, no discard spells. In this game format the win condition is to eliminate the opposition colors. For this deck, blue and white are the enemies and black and green are friendly to the red, but opposed to each other. This means that attacks cannot be declared on allies, nor can direct damage be leveled at allies. All other spells are fair game, although some are "unfun" and eliminated. Single card winners are eliminated. There is a fair amount of politics and clever use and timing of spells win.

Deck Tags

  • EDH
  • Mono Red
  • Casual
  • Cardback Rainbow

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000810

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Kumano Seize Red

since your running mono red, you could probably drop the fetch lands for more mountains and valakut, the molten pinnacle unless you have them just to shuffle..

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Posted 23 February 2014 at 19:58

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the thought was to thin out library, but you make a good point especially regarding valakut

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Posted 23 February 2014 at 20:01

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no lie, valakut is one of my fav lands...if its got red i try to squeeze it in

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Posted 23 February 2014 at 20:20

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i think red might have problems against blue and white.
Was looking for mono red edh ideas. I like the general I have, but still trying to find an interesting approach (rather than just blasting).

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Posted 24 February 2014 at 09:43

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try maybe checking out tibalt, the fiend-blooded or insurrection

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Posted 24 February 2014 at 12:13

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Nykthos, Shrine to Nyx? In a mono deck that thing is gonna be kicking you 8-10 mana by turn 5.

Mercadian Bazaar > Dwarven Hold. With DH you need to decide during your upkeep whether you want to put a counter or it or use the mana. MB lets you decide at any point, so you can wait until right before your when you're sure you don't need to use to to add a counter.

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Posted 23 February 2014 at 21:19

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You are right. Nykthos is unreal. what do you think of working in a "grab the reins" kind of theme. I think there are a few similar instants and sorceries of that type around. Might be an interesting way of approaching white and blue adversaries.

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Posted 24 February 2014 at 09:45

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