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Control, and the wheels of progress turn on and on. Card draw through the general, counters through the arcbound, proliferation and various other sources to beef up creatures and make the motor hum.This deck is designed to participate in a 5 person edh game. Each deck is mono-colored and this in the blue entry. The goal is to make all 5 decks balanced with each other with maximum casual fun. Therefore there is no "Protection from X", no outright color-hosers (i.e anarchy, deathgrip, karma etc), no game lock combos, no land destruction, no discard spells. In this game format the win condition is to eliminate the opposition colors. For this deck, red and green are the enemies and black and white are friendly to the blue, but opposed to each other. This means that attacks cannot be declared on allies, nor can direct damage be leveled at allies. All other spells are fair game, though some are "unfun" and eliminated. Single card winners are eliminated. There is a fair amount of politics and clever use and timing of spells win.
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