Torpor Stompy

by ShinyPidgey on 29 July 2011

Main Deck (60 cards)

Sideboard (4 cards)

Creatures (4)

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Deck Description

Uses Torpor Orb to play cheap and powerful creatures with no drawbacks. You aim to get out a Phyrexian Dreadnought, but Tempting Wurm, Hunted Troll, and Hunted Wumpus work well also. Splashed in white since both Torpor Orb and Dreadnought are artifacts, and can be gotten more easily with Enlightened Tutor.

Version 4

I haven't updated this in a while, so I thought why not. Eater of Days gets around Moat, and besides that, most additions have been cantrips to improve consistency. Currently thinking of splashing blue for Stifle, but if they counter the stifle, then they get whatever benefit that the creature would give. Torpor Orb at least gives me the option to not play the creature and not give them any advantage. Spellskite in the sideboard is to deal with any possible removal.

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

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This deck has been viewed 1,788 times.

Mana Curve

Mana Symbol Occurrence

440424

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Torpor Stompy

Neat deck, but it seems really reliant on Topor Orb. Maybe drop the pump spells for things like Priveleged Position or Leonin Abundas, or even Guttural Response or something to get it back to your hand. Just to make sure the orb doesn't get blown up.

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Posted 30 July 2011 at 05:03

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Hmm... Yea I guess I'll drop one of the growths for one of those. I just need to decide which to drop and which to add. Probably going to drop giant growth and add Leonin since it's cheaper, and most creature removal spells will target dreadnought anyways. The pumps are normally dead draws anyways since I only really use them since I already have a 12/12 trample, unless I feel I really need to end the game that turn.

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Posted 30 July 2011 at 06:53

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