I would not have so much equipment. You need creatures to put equipment on, and if you dont draw a creature you will be in trouble. Look up steelshaper's gift, it will let you play less equipment while still letting you get those equipment when you want.
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Its true that Bushwackers would be 7 damage by turn 2, but then he is just a 1/1 that does nothing. I would rather play a Tunnel Ignus on turn 2, to punish fetchlands, or a Dragonlord to be powered up by Koth on turn 4. Ember Hauler is also decent as it acts like another removal spell, and can attack for 2. Bushwackers are just a gamble, and the way it is set up now is much more consistent.
I know Valakut looks like it makes sense in a red deck, but without any ramp or land fetching its ability is not that great. It also does not synergize with Koth very well, as all three of his abilities use basic mountains. And I would use Kargan Dragonlord just because of its power level, i mean you kind of have a goblin thing going, but Bushwacker seems like dead card, when half your creatures have haste already. The +1/+0 is good, but it looks like you are just going to Koth>Comet storm for the finish anyway.
I left the Steel Overseers out, because they only add one counter at a time, and only to one other creature. If I dont draw the Triskelion I can still beat them down with elves. Gemblades, Sigil Captain, and Strength of the Tajuru are all more efficient.
If you are set on green, there is a knight called Steward of Valeron, GW 2/2 Vigiliance, and it taps for a green mana, could be some good acceleration and beats. Also as long as you have sun titan to bring stuff back from the yard, you could replace two Honor of the Pures with Marshal's Anthem, which also gives +1/+1 but when kicked can bring back 1 or more guys back to life as well.
You could try replicating lodestone golems, to make all their sell cost 6 more mana, if they dont have any defense that pretty much ends it. Or you could replicate a Halimar Excavator to mill them for 150 cards. Maybe you should look into the Titans as well, the blue one could completely tap them out. Red titan for 15 damage, Green for then rest of your land, or Black for a huge ass army.
I know the Emeria looks like a perfect inclusion with Sun Titan and everything, but with only 10 Plains I really doubt it will ever get online. I mean if you have 7 plains and Emeria out you are already so far in the game, and you cant even cast your blue spells.
I dont think it would, novablast doesnt target anything, and it is not damage. Just like Wrath of God would kill a pro white creature, so will novablast wurm. Not that it really matters as I dont see many creatures that would help attack other than the novablast wurm and he survives anyway. Other than that, Sunpetal Grove is a better version of Elfhame Palace as it has the ability to come into play untapped.
sorry to burst your bubble, but grozoth's ability only works on cards that have exactly 9 as their cost.
I think you were right, so i changed it to a green titan ramp. I probably wont ever have 4 Primeval Titans, but whatever.
I like the theme to this deck, some suggestions I have are taking out the savage lands, if you dont have the the third color getting mana screwed is pretty unlikely. Second there are some good interactions with sacrificing your persist creatures, but you dont have a way to sacrifice them. If you had a Bloodthrone Vampire you could sac a persist creature (puppeteer clique for example) boost the vampire, and the quillspike and get whatever they have in the graveyard for one big swing.
I agree with jackie, Lust for War in a defender deck is very good, and the shield bearers make it even harder for them to break through. Additionally I think Gideon Jura makes more sense in a defender deck than Chandra, you can force bad attacks into your walls, gain life, and then pick off the best creature each time. He would also let you get in for 6 once they attack with all their creatures. In regards to the burn spells, in a deck that never really attacks anyway, I would think white spells like Guard duty and Pacifism would be better, neither bolt or flameslash deal with bigger creatures, and you should be able to block smaller ones anyway.
You can speed it up by taking out everything not related to Grindstone and Painters servant. http://www.mtgvault.com/ViewDeck.aspx?DeckID=72778 heres a modification of your deck that I made, it uses two spells that have the Transmute ability, Trinket Mage, and an additionally a Reshape to make absolutely sure the combo pieces will come out soon.
Im wondering why you have Obelisk of Bant when you only have red and blue.