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Just an awesome and fun deck that I had a lot of fun coming up with, making, and especially playing.
Uses:Hundred-Talon Strike & Veil of Secrecy- Use with Ethercaste Knight once you have The Unspeakable to be able to hit your opponent hard and for free or use Hundred-Talon Strike to block when an opponent attacks.Reach Through Mists, Peer Through Depths, & Sift Through Sands- For effects but mostly to get out The Unspeakable.Reach Through Mists is very nice and cheap for splicing spells.Peer Through Depths is very good for digging for that one spell you need early and late game.Sift Through Sands gets you The Unspeakable, what can I say.Evermind- Very nice draw power and just a cool card in general :)Ethercaste Knight & Aven Squire- Good attackers early-game and a useful bodies for mid to late game.Archeomancer- Very useful for getting back the oodles of spells you will be playing and probably discarding.Cathedral of War- More exalted power ftw.Displace- Same as Cloudshift, but flickering 2 Archaeomancers allows for shenanigans.Reliquary Tower- For all those times when you have more than 7 cards in hand and you just don't want to discard them.Elixer of Immortality- Used to recycle your deck, especially Unspeakable's and to gain life. Well used after a Reliquary Tower is in play and you have an Archaeomancer or 2 to support your card-drawing ways.Nephalia Smuggler- Cheap bounce for Veil of Secrecy and can flicker things. Apt for substitution.The Unspeakable- Used to crush your foes hopes and dreams until they surrender, unable to utter a single word for the rest of their.Notes#1- Depending on how soon you get your 3-card combo to get out the Unspeakable and the amount of cards requiring a white mana, be very careful of how you play your lands at the beginning of the game. Keep in mind that RTM+PTD+STS requires 4 blue mana and a total of 6 mana.Notes#2- Veil of Secrecy is very nice for un-summoning your Archeomancer or even a The Unspeakable that is tapped so that you can combo another one onto the field for blocking on your opponent's turn(s).Notes#3- Aven Squire for blocking flying possibly.Cloudshit & Ghostly Flicker for obvious effects.Path to Exile for mana ramp and removal?Notes#4- Maybe I should add some Metallurgic Summonings if I pull them? Suggestions are loved :DGLHF
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A note on Ardent Plea's Cascade: it hits more than Ethercaste Knight. It actually hits all of the following:Ethercaste KnightLibrary of LengEvermindHundred-Talon StrikePeer Through DepthsReach Through Mists Veil of SecrecyCascade stops at any nonland card that costs less than it, not just creatures. It's how the Living End decks combo off.
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Ah right, I am not sure why I missed that, thank you XD.
Reliquary Tower might be a better fit than Library of Leng. Being a land makes it more difficult for the opponent to destroy, it doesn't cost you mana, and it'd make this deck Modern legal (if you care about that).
I'm not too high-strung about legality. I thought about that, and while it might work, there is a lot of tension on playing lands carefully in the beginning and being able to get key islands and plains out early-game. Thank you for the suggestion though, I have and will definitely consider it :).
I have taken out the enchantments and added some things, I was also thinking about possibly something to get creatures back from my graveyard?
There are a ton of reanimation effects in W; most are sorceries, but Miraculous Recovery is an instant. Of the sorceries, I believe Resurrection has the lowest CMC. There's also enchantments (Marshal's Anthem) & creatures, but w/ Archeomancer, seems like instants or sorceries is the way you'd rather go. Nice deck, it does look like fun...always did like splice. :)
Thank you, I will consider those :D