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A Voltron commander deck built around Witch-Maw Nephilim. I set out to use Witch-Maw as a general primarily because of its amazing art. This is what I ended up with. There are a lot of card draw spells, and really who doesn't like drawing cards? Much of the deck is built to protect the nephilim while keeping it growing. Once it starts getting to the range of ten counters, it will probably become the table's priority one target. I tried to put in a card to protect my nephilim in every situation. The best part is, whenever one of the protection spells is cast it makes the nephilim bigger. Counterspells, hexproof, and indestructible should cover most things that would end the nephilim. Suggestions are welcome.
Get out Witch-Maw as quickly as possible, then make it big and protect it.
This deck has been viewed 776 times.
NOTE: Set by owner when deck was made.
Is this for your personal playgroup? Because as far as i know, your commander is not a legal one.Besides that, i would suggest lightning greaves, as it gives haste and shroud.preordain, scry and draw for 1 manaCyclonic rift for a semi boardwipe on your opponents sideSigarda, host of herons, which gets around any forced sacrificesGrand abolisher, stops anything from happening on your turn
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Yeah. Nephilims really should have been printed as legendary, and I can always use ishai and reyhan as my commanders to have an actually legal deck.