Witch-Maw EDH

by ShayHeath on 08 November 2017

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (10 cards)

Enchantments (1)

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Deck Description

A Voltron commander deck built around Witch-Maw Nephilim. I set out to use Witch-Maw as a general primarily because of its amazing art. This is what I ended up with. There are a lot of card draw spells, and really who doesn't like drawing cards? Much of the deck is built to protect the nephilim while keeping it growing. Once it starts getting to the range of ten counters, it will probably become the table's priority one target. I tried to put in a card to protect my nephilim in every situation. The best part is, whenever one of the protection spells is cast it makes the nephilim bigger. Counterspells, hexproof, and indestructible should cover most things that would end the nephilim. Suggestions are welcome.

How to Play

Get out Witch-Maw as quickly as possible, then make it big and protect it.

Deck Tags

  • EDH
  • Voltron
  • +1/+1 Counters
  • 4-Color

Deck at a Glance

Social Stats

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This deck has been viewed 776 times.

Mana Curve

Mana Symbol Occurrence

113211021

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Witch-Maw EDH

Is this for your personal playgroup? Because as far as i know, your commander is not a legal one.

Besides that, i would suggest lightning greaves, as it gives haste and shroud.
preordain, scry and draw for 1 mana
Cyclonic rift for a semi boardwipe on your opponents side
Sigarda, host of herons, which gets around any forced sacrifices
Grand abolisher, stops anything from happening on your turn

0
Posted 10 November 2017 at 17:26

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Yeah. Nephilims really should have been printed as legendary, and I can always use ishai and reyhan as my commanders to have an actually legal deck.

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Posted 10 November 2017 at 17:30

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