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quick creatures big damage
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overwhelming stampede... mighty entrance... elivsh piper... just spitting out ideas :)
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really like your theme, but you have too many high cost spells and not enough land drops
The wurm costs to much mana for its effectiveness, youd be better off playing verdant force, at least hes a 7/7 and gives u a token every turn.... Theres alot of green creatures, or artifacts id rather run with some nice effects,,
like the overwhelming stampede idea. the high cost spells are offset by the 4 Bop, elves, and rampant growths. can get a big baddie out by turn 3 or 4. I like the wurms life giving abilities in case the game goes a little long, and if the Pelakka wurm gets doom bladed i get a free draw. Verdant Force is good for token popping but i wanted a good creature with build in trample to use with Might of oaks and my other crature boosters. Plus scute mob is good for opening hand and later game draws.