Self-Mill Blue

by sharpspectre on 15 February 2016

Main Deck (60 cards)

Instants (8)


Planeswalkers (2)


Artifacts (2)


Enchantments (2)


Land (20)

Sideboard (20 cards)

Instants (8)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Before you do anything, look at the Creatures listed above. Now you can see the only two win conditions for this deck are: Milling Yourself Dry or Beefing Up A Creature. Everything else in the deck is to that end.

How to Play

First of all, this deck is slow. When you get a lvl 5 Lighthouse, you will start to win. The Vortex Elemental Is fun, but Cold-Eyed Selkie with Ring of Evos Isle is even more fun. Jace's -7 Ability allows you to draw 20 cards. Laboratory Maniac will save your ass.

Deck Tags

  • Self Mill
  • Blue
  • Mill
  • Merfolk
  • Control
  • Islandwalk

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,042 times.

Mana Curve

Mana Symbol Occurrence

044008

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Self-Mill Blue

to post a comment.